Tags
Creators
Details
All versions
1.1.0
Release
berserker-class-mod-1.1.0-1.20.12 years ago 14.8K
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Fabric
Supported environments
Client and server
Required content
Changes
Official Release of the Mod!
GENERAL CHANGES
- tweaked the rage Model a bit because the texture was flickering
- code clean up
- removed the primary group from the special spells
- added a crafting recipe for the Berserker Spell Tome
- made rare & netherite tier Axes fireproof
- updated bloody strike texture
BALANCING
- added a physical melee berserker spell school, your spells now get enhanced crit chance & damage from your rage attribute
- removed spell crit attributes from frozen and thunder Raid Axe and added Rage Attribute
- again added rage attribute on the Berserker Axes
- changed casting time and spell power coefficient of Sacrifice Drain
- deleted undertow from the Berserker Spell Pool, still available with datapacks
- Bloody Strike now gives Absoprtion Hearts in trade for your Health instead of Healing, for better synergy with the rage effect & attribute, to stay low on hp
- Outrage now only clears negative effects, if the maximum rage effect amplifier is reached, you also increase the duration of the rage effect if thats the case
- new Spell: Blood Reckoning, healing you and converting your absorption hearts to health, also doubles your active Rage Buff duration
- Wild Rage, Blood Reckoning, Bloody Strike & Outrage now work perfectly together, getting low hp dealing high damage and then healing yourself
- New Spell-Tier Order: 1: Wild Rage 2: Blood Reckoning 3: Bloody Strike 4: Outrage
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:8hqOZzxM:oUCqGa4g"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:8hqOZzxM:oUCqGa4g"
}






