Tags
Creators
Details
All versions
3.1.1+1.20.1-forge
Release
3.1.1+1.20.1-forgelast month 131
Compatibility
Minecraft: Java Edition
1.20.1
Platforms
Forge
NeoForge
Supported environments
Client and server
Required content
Any compatible version
Any compatible version
Any compatible version
Changes
3.1.1+1.20.1
⚠️ Read this before updating
This release is a major technical overhaul and is not backwards compatible.
- Requires the matching Spell Engine and More RPG Library releases. This version will not run on Spell Engine 0.9.x, and mods built against 0.9.x will not work alongside it.
- Update the whole set together. Spell Engine, More RPG Library and every RPG Series mod must be on matching versions. Mixing in an older add-on will break at startup or misbehave in play.
- Spell books must be re-obtained. Spell books from an older world no longer carry valid spell data. Re-craft them, or re-bind their spells at the Spell Binding Table.
Back up your world before updating.
- Thanks to Daedelus for the PR!
- Ported to Minecraft 1.20.1 (Fabric + Forge 47). NeoForge is replaced by Forge on this line; the same Forge jar also loads on NeoForge 1.20.1.
- Requires the matching 1.20.1 releases of Spell Engine (1.10.5), Spell Power (1.6.0), More RPG Library (2.7.2) and Armor Model API (1.0.0).
- Every registry write goes through Forge's
RegisterEventwindow, so the mod also boots on Forge 47.0-47.3 and on NeoForge 1.20.1, which never unlock the vanilla registries. - The Norse Warlord armor is now always registered, so a server without Armory RPGs starts (its set bonus used to fail to load and abort the startup). Crafting it still requires Armory RPGs.
Accepted 1.20.1 limitations
- Blood Sacrifice and Blood Reckoning lose their max-absorption modifiers (1.20.1 has no such attribute); absorption is uncapped there instead, and the amount each effect grants is unchanged.
- Blood Sacrifice now runs its full duration instead of ending as soon as the absorption is used up - the effect icon lingers, nothing else changes.
- Bloody Strike's tooltip states its absorption value directly instead of reading it back from the effect's modifier, so that number is no longer config-driven.
- The Berserker armour sets and raid axes are no longer listed in the 1.21-only armour-slot and
enchantable item tags; on 1.20.1 enchantability comes from the enchantments themselves, so Unbreaking,
Sharpness and friends still apply. The Warlord set opts into
#minecraft:trimmable_armorexplicitly to keep smithing-table trims working.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:8hqOZzxM:y7MqoEia"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:8hqOZzxM:y7MqoEia"
}

