Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Creators
Details

VoxelBridge
VoxelBridge is a client-side NeoForge mod that exports Minecraft blocks, fluids, block entities, and modded blocks to glTF with full biome color (tint) support, ready for DCC softwares such as Blender, Maya, Cinema4D, and other tools.
Features
- Export blocks, fluids, and block entities
- Accurate biome tinting (grass, leaves, water, vines, etc.)
- Individual textures or UDIM-style packed atlas (tile size up to 8192)
- Choose centered or world-space coordinates
- Adjustable atlas size and export thread count
- Timestamped export folders (
export/<timestamp>/) - Supports most modded blocks, resource packs, and custom models
- Now supports CTM! (Continuity only)
Usage
Hotkeys
- pos1 —
Numpad 7 - pos2 —
Numpad 9 - export —
Numpad 5 - clear —
Numpad 0
Commands (/voxelbridge)
pos1, pos2, info, clear,
atlas [individual|atlas],
atlassize <128–8192>,
coords [centered|world],
threads <1–32>,
export.
Export Output
Files are saved in:
export/<timestamp>/gltf/
Texture locations
| Texture | Path |
|---|---|
| Biome tint colormap | textures/colormap |
| Block/terrain atlas | textures/atlas |
| Block entity atlas | textures/blockentity_atlas |
Biome Tinting (Important)
VoxelBridge generates a colormap texture to reproduce Minecraft biome colors.
To display correct colors in Blender or other DCCs:
- Use base atlas UV for the main texture
- Use second UV channel for the colormap
- Multiply (BaseColor × Colormap)
- Set all sampler filters to Nearest / Closest
Example shader setup:

Colormap: textures/colormap
Atlas: textures/atlas
Block entity atlas: textures/blockentity_atlas
Compatibility Notes
Rendering / performance mods
Avoid mods that modify rendering pipelines, such as:
- Sodium
- Iris
- OptiFine
- Embeddium
- Canvas
They may alter tint pipelines or texture sources → causing incorrect exports.
Modded blocks & resource packs
VoxelBridge supports:
- Most modded blocks
- Most resource packs
- Custom models
but compatibility is not guaranteed for every mod.
Resource pack resolution rule
Atlas tile size must be larger than the resource pack texture resolution.
Example for a 256× pack:
/voxelbridge atlassize 512
PBR support
Currently exports only Albedo (base color).
PBR maps (normal/roughness/metallic/etc.) are not yet supported.
Source Code & Support
GitHub: https://github.com/Gluten-King/VoxelBridge
Ko-fi: https://ko-fi.com/glutenking



