1.4.7
Compatibility
Required content
Changes
LUMINOUS V1.4.7 Changelog
NEW FEATURES:
-Updated the Bestiary - making it cleaner, larger, and with 3D renders!
-The Frigid Skeleton and Zombie, Swamp Skeleton and Zombie, and Miner Skeleton and zombie can now spawn in custom cave, swamp, or cold biomes respectively (if Alex's caves is loaded - it should disable miner zombie and skeletons from spawning in custom cave biomes to avoid incompatibility)
BUG FIXES:
-Fixed an issue which caused the Gilded Ent to spawn much more frequently than intended in modded biomes. It will now ONLY spawn in default Minecraft overworld biomes to avoid any hassle. To make up for this, I will keep the Gilded Ent in the game 5 extra days. The Gilded Ent will now be removed NOVEMBER 9TH instead of NOVEMBER 4TH
-Fixed an issue where all slab recipes provided 3 instead of 6 slabs
-Fixed an issue where a lot of blocks would not show color / show the incorrect color on a map
RETEXTURES / MODEL CHANGES:
-None this time, Stay tuned!
TECHNICAL CHANGES:
-Increased the volume when using the hammer to make it sound "heavier"
-Improved the Tree Ent and Gilded Ent's ability to follow/attack the player
-Improved the Yeti's ability to follow/attack the player
-Reworked the way the Gilded Ent drops loot - he now drops loot 6 times at distinct health points instead of a chance every hit
-Gilded Ent health increased 125 > 150
-Fixed 3 selling errors in the mods description
-Fixed a spelling error in the text chat recommending players to download Luminous Tag
-Bass, Trout, and Sunny all drop cooked versions of themselves when killed with fire aspect now
-Bass, Trout, and Sunny now transition between flopping/not flopping correctly
KNOWN/UNFIXED BUGS: -Custom zombie and skeleton loot tables don't work with the looting enchantment
-Colored fire doesn't light TNT
-The AI of the toxic gator does not work as intended when in water
-Ish bricks are not usable in the stone cutter
-Custom fish cannot be caught with a fishing rod
-Custom fish cannot be used to tame cats
-Baobab Saplings do not grow on their own currently.
-Custom Saplings will break blocks when grown
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:HT2F6lNL:5Q1CnhwY"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:HT2F6lNL:5Q1CnhwY"
}



