1.4.42
Compatibility
Required content
Changes
LUMINOUS V1.4.42 Changelog
NEW FEATURES:
-Added the "savannah_additions" config file, allowing players to enable/disable the savannah rework the mod adds -Added 2 variant textures for the zebra, one rare and one common -Added 4 new paintings - Tree Ent, Viper, Stalker, and Hermit
BUG FIXES:
-Fixed a bug where the Phoenix would spawn a LOT in the badlands, to remedy this, I have changed its spawning location to the savannah -Fixed a big error where Elephant Grass and Tall dead bushes were floating in the savannah -Fixed a very critical error where the Yeti's attack timer was not consistent, meaning it could deal damage outside of it's animation -Colored fire will be properly destroyed when pushed by a piston -Fixed an issue where colored fire was not emitting particles in most cases -Dying colored fire will not use up the fire powder if you are in creative -Fixed a Z fighting error on the King hermit trophy -Fixed pixel inconsistent textures on the Tree Ent trophy -Fixed a missing gold lining texture on the Mummy Trophy
RETEXTURES / MODEL CHANGES:
-Redesigned the sea viper -Redesigned the sea viper trophy -Retextured the Zebra -Retextured the Wild Palm Door and Trapdoor -Retextured the Wild Palm sapling
TECHNICAL CHANGES:
-Increased the Yeti's follow range from 20 > 32 -Increased the Yeti's range of attack from 4 > 6 -Changed the Yeti's attack patterns, it now swipes at the player 2-3 times, and then performs a ground pound, for a more in depth fight. -Decreased the time between the Yeti's attacks from 3 > 2 seconds -Increased Zebra's health from 10 > 28 -Zebras now drop xp and leather correctly -Increased the amount of particles custom fire put out -Cherry leaves are now added to the list of leaves the Tree Ent can break through -The sound the hammer makes when rotating a decoration has been changed from the anvil sound to the netherite block sound -Made the volume of using the hammer consistent across all decorative blocks/items -Changed the speed of the Mummy's attack animations to make it align better with when the player takes damage
KNOWN/UNFIXED BUGS:
-All Legendary beasts won't jump up onto blocks with snow on top of them -Custom zombie and skeleton loot tables don't work with the looting enchantment -Frigid horn glitches visually when in offhand after reloading the world -Colored fire doesn't light TNT -The AI of the toxic gator is flawed, and does not work as intended -Ish bricks are not usable in the stone cutter -Custom fish cannot be caught with a fishing rod -Custom fish cannot be used to tame cats -Baobab Saplings do not grow on their own currently.
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:HT2F6lNL:aNbq4fNm"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:HT2F6lNL:aNbq4fNm"
}



