1.4.0
Compatibility
Required content
Changes
V1.4.0 Changelog
NEW FEATURES: -Added the Bone Stalker - the 8th LEGENDARY BEAST(Found in Dark Oak Forest, This undead creature makes short work of it's prey, causing hallucinations to accompany it's fierce bite!)
-Added a new music disc dropped by the bone stalker, which plays Steelman- Modulo (previously played by the Mummy music disc)
-Added a trophy dropped by the Bone Stalker-Added an 8th page to the bestiary-Added the bone rattle, a new legendary item dropped by the Bone Stalker
-Added a new CONFIG file for players to adjust the spawn rate of the Bone Stalker-Added the Sea Viper Egg, a new way summon the Sea Viper, located on the ocean floor of cold and deep cold oceans!
-Added the baby phoenix, a new mob discovered during the phoenix fight-
Added custom abilities to each LEGENDARY BEAST- making each fight more unique and challenging:
-New Tree Ent ability - LEAF SMASH - While chasing a player, the Tree Ent will break through leaves to hunt down their target.
-New King Hermit ability - HIDE -at 50% health, the King Hermit will retreat into his shell, healing himself and spawning sand crabs to defend him.
-New Mummy ability - AMULET OF POWER - Twice during a fight, the Mummy will draw power from it's color changing amulet to change what attacks it does.
GREEN AMULET: attacks will poison the player
PINK AMULET: attack will heal the mummy
BLUE AMULET: attacks will blind and nauseate the player
ORANGE AMULET: attacks will ignite the player
-New Yeti Ability - FROST BREATH - at 50% health, the yeti will shoot three massive blasts of ice breath, dealing large amounts of damage.
-New Sea Viper Ability - OCEAN CALL - at 50% health or lower, The Sea Viper will throw the player around underwater
-New Phoenix Ability - REBIRTH - The Phoenix will respawn as a baby phoenix upon it's death
-New Vile Gator Ability - DEATH TOSS - The Vile Gator's attacks have a 50% chance to poison the player, and a 50% chance to throw them upwards
-Bone Stalker Ability - HAUNT - The Bone stalker will turn invisible and summon Phantom stalkers which will try to affect the player with darkness
BUG FIXES: -Adjusted many procedures to better support multiplayer compatibility without glitches
-Fixed a bug where Miner Zombies weren't spawning
-Reverted fishing loot tables to temporarily fix a bug where fishing would always give you one of the three new fish
-Corrected the zombie follow radius of zombies from 16 > 32
-Fixed custom zombie and skeleton basic loot tables (Not yet functioning properly with the looting enchantment)
-Corrected the saturation values of all 3 custom cooked fish again
-Fixed a bug where the "spring azure" butterfly texture was wrong, causing it to appear incorrectly
-Fixed a bug where snowy grass would commonly spawn on the edge of cold biomes
-Fixed a bug involving the phoenix feather where when in your main hand, sometimes an incorrect item would be removed from your inventory
RETEXTURES / MODEL CHANGES: -Changed all 7 existing music disc textures to match their beast more clearly
-Retextured the crab to make it more red
-All Custom zombies now properly raise their arms after spotting a target
-Changed the texture of the decorative tags to align with the orange alt text and distinguish it further from the nametag
-Retextured and remodeled the frostbitten/frigid zombie, as it too closely resembled the frostbitten zombie from the "rotten creatures" mod
-Added an iron pickaxe into the hands of miner zombies
-Changed the color of the Miner Zombie Overalls to blue
-Adjusted the texture of the Tree Ent Root to match the Tree Ent's new texture
-Adjusted the texture of the Shellmet to match the King Hermit's new texture
-Adjusted the texture of the Mummy Wraps to match the Mummy's new texture
-Adjusted the texture of the Viper Fang to match the Sea Viper's new texture
-Adjusted the texture of the Frigid Horn to match the Yeti's new texture
-Adjusted the texture of the Gator Tooth to match the Vile Gator's new texture
-Adjusted the texture of the Phoenix Feather to match the Phoenix's new texture
TECHNICAL CHANGES: -Removed default Sea Viper spawns, the only way to find them now is by finding their egg on the floor of cold oceans
-Removed the 2 alternate Sea Vipers from the game files. The config file now adjusts the spawn frequency of the sea viper egg instead.
-Made the Sunken Skeleton a land mob, spawning on beaches and cold beaches due to an issue with it's spawn rate underwater
-Decreased the spawn weight of all mob variants from 120 > 100
-Decreased the speed of the Tree Ent slightly from 0.25 > 0.23
-Decreased the damage of the Tree Ent from 11 > 9
-Decreased the damage of the Vile Gator from 13 > 6
-Increased the health of the King Hermit from 80 > 100
-Increased the health of the Mummy from 80 > 100
-Increased the health of the Sea Viper from 100 > 120
-Increased Knockback Resistance of the King Hermit from 0.3 > 1
-Decreased the spawn weight of the Hollow from 100 > 80
-Decreases the group size of spawned Hollow from 3 > 2
-Decreased the speed of the Swamp skeleton from 0.25 > 0.23
-Fixed custom zombie and skeleton loot
-Added the "poof" effect to custom zombies/skeletons upon death
-changed frostbitten zombie's name to "Frigid zombie"
-changed frostbitten skeleton's name to "Frigid skeleton"
-changed the registry title of the frostbitten zombie to "Frigid_zombie"
-Fixed a spelling error in the "Ominous Onodrim" achievement description
-Fixed the spelling of "Tree Ent" on page one of the bestiary
-Picking up any of the three custom fish now properly rewards the "fishy business" advancement
-Fixed positioning of text in the Bestiary
-Changed the spelling of "beastiary" to "bestiary"
-Changed the spelling of "Ancient Wraps" to "Mummy wraps"
-Changed the name of the "Frost Golem" to the "Yeti"
-Changed the name of the "Magic Root" to the "Tree Ent Root"
-Changed the name of the "Frigid Horn" to the "Yeti Horn"
-Reduced the amount of brown mushrooms spawning in birch forests
-Reduced the size of brown mushroom patches spawning in birch forests
-Decorative brown and red mushrooms now properly break when pushed by pistons
-Changed the soundtrack of the Mummy music disc to Mike Cole - Medieval Sands
-Added warning text to creep berries
KNOWN/UNFIXED BUGS: -All Legendary beasts won't jump up onto blocks with snow on top of them
-Custom zombie and skeleton loot tables don't work with the looting enchantment
-Frigid horn glitches visually when in offhand after loading the world
-Colored fire doesn't spread correctly
-Colored fire doesn't light TNT
-All fish and the sea viper function odd when out of water
-The AI of the toxic gator isn't working as intended
-ish bricks are not usable in the stone cutter
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:HT2F6lNL:dZeA4lQi"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:HT2F6lNL:dZeA4lQi"
}

