Tags
Creators
Details
All versions
3.1.1+1.20.1-forge
Release
3.1.1+1.20.1-forgelast month 99
Uploaded by
Compatibility
Minecraft: Java Edition
1.20.1
Platforms
Forge
NeoForge
Supported environments
Client and server
Required content
Any compatible version
Any compatible version
Any compatible version
Changes
3.1.1+1.20.1
⚠️ Read this before updating
This release is a major technical overhaul and is not backwards compatible.
- Requires the matching Spell Engine and More RPG Library releases. This version will not run on Spell Engine 0.9.x, and mods built against 0.9.x will not work alongside it.
- Update the whole set together. Spell Engine, More RPG Library and every RPG Series mod must be on matching versions. Mixing in an older add-on will break at startup or misbehave in play.
- Spell books must be re-obtained. Spell books from an older world no longer carry valid spell data. Re-craft them, or re-bind their spells at the Spell Binding Table.
Back up your world before updating.
- Thanks to Daedelus for the PR!
- Ported to Minecraft 1.20.1 (Fabric + Forge 47, no Forgified Fabric API). NeoForge is replaced by Forge on this line; the same Forge jar also loads on NeoForge 1.20.1.
- Requires the matching 1.20.1 releases of Spell Engine (1.10.5), Spell Power (1.6.0), More RPG Library (2.7.2) and Armor Model API (1.0.0).
- Every registry write goes through Forge's
RegisterEventwindow, so the mod also boots on Forge 47.0-47.3 and on NeoForge 1.20.1, which never unlock the vanilla registries. - The Billporon armor is now always registered, so a server without Armory RPGs starts (its set bonus used to fail to load and abort the startup). Crafting it still requires Armory RPGs.
Accepted 1.20.1 limitations
- Knuckles no longer carry
#minecraft:enchantable/durability/#minecraft:enchantable/sharp_weapon(those tags are 1.21-only); they are sword items, so Unbreaking and Sharpness still apply. - Armor opts into
#minecraft:trimmable_armordirectly, replacing the 1.21-only#minecraft:{head,chest,leg,foot}_armortags, so the sets stay trimmable at a smithing table. - 1.20.1 has no item data components: equipment-set membership and the custom knuckle models are carried as item NBT instead. Functionally identical, but not readable by 1.21-era component tooling.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:K3yHebFL:IgbGb6PD"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:K3yHebFL:IgbGb6PD"
}

