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Camera Obscura

Camera Obscura Icon

Take photos of your world / server!
When used on a server: no client side mods required!
Everything is rendered on the server using simple raytracing.

Comparison

Item:

The mod adds a Camera Item, for clients it looks and functions like a normal spyglass but has a custom name and consumes a map item or other, as specified in the configs.

There is no recipe for the item (yet)

Configs

The config file will be created on first launch and is located in
configs/camera-obscura.json

Example config with default values:

{
"renderDistance": 128,
"showSystemMessages": false,
"renderAsyncMap": true,
"renderAsyncImage": true,
"cameraItem": "minecraft:spyglass",
"cameraConsumesItem": true,
"cameraConsumeItem": "minecraft:map",
"commandPermissionLevel": 4
}

Explanation:

  • renderDistance: Render distance in blocks
  • showSystemMessages: Flag wether system messages should be shown when a photo is being taken when run as command
  • renderAsyncMap: Flag to render as map items asynchronously
  • renderAsyncImage: Flag to render PNG images asynchronously
  • cameraItem: Vanilla Item to use as camera item model/texture
  • cameraConsumesItem: Flag if an item should be consumed
  • cameraConsumeItem: Item to consume when the camera item is used. No items will be consumed when ran as command
  • commandPermissionLevel: Vanilla Permission level

Commands:

/camera-obscura

Takes a picture of the player running the command and gives the resulting map item to that player


/camera-obscura <[Entity|Player]> <scale>

Takes a picture as the source entity and gives the player the resulting maps, a scale of up to 3 (3x3 maps) can be specified optionally.


/camera-obscura save

Takes a picture of the player running the command and saves it as png in
renders/<imagename>.png,
where imagename is the current date in the format
YYYY-MM-dd HH:mm:ss.SSS


/camera-obscura save <Entity> <scale>

Takes a picture as the source entity and gives the player the resulting maps, a scale of up to 10 (1280px * 1280px) can be specified optionally.

Default image size is 128px * 128px


/camera-obscura clear-cache

Clears the cache (textures, resourcepack models and blockstate definitions, cached triangle models)

Permissions:

Default Vanilla permission level is 4, this can be configured with commandPermissionLevel For luckperms, etc. - those should be self-explanatory:


camera-obscura.command
camera-obscura.command.scale


camera-obscura.command.entity
camera-obscura.command.entity.scale


camera-obscura.command.save
camera-obscura.command.save.scale


camera-obscura.command.save.entity
camera-obscura.command.save.entity.scale


camera-obscura.clear-cache


Known Issues:

All of those will be fixed sooner or later

  • Entities are not rendered
  • Liquids are "blocky"
  • Hard lighting
  • No biome water colors
  • End Gateway and end portal blocks are pure black (they use the black concrete texture temporarily)
  • Models that are larger than a single block can get cut-off during rendering
  • Rendering breaks with coordinates in the millions

How it works:

The game assets are downloaded from mojangs servers and read to render the world using raytracing.
When the render is done, a Map item with the image is created or a png is saved to the renders folder.


Test Sever

Join the test server with a 1.20.5-1.21+ client on

mc.tomalbrc.de:25565

to test this mod and my other mods + upcoming, unreleased mods and features!


Project members

tomalbrc

Member


Technical information

License
LGPL-3.0-only
Client side
unsupported
Server side
required
Project ID