tetra

tetra

Mod

Modular tools, weapons and equipment. Exploration and ancient technology.

Client and server AdventureEquipmentGame MechanicsWorld Generation

41.3k downloads
175 followers
Created10 months ago
Updateda month ago

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tetra 6.2.0

Changelog

Changes:

  • replaced all pristine gem textures (cred: rappenem)
  • added pristine amethyst, found in tetra geodes
  • reworked workbench visuals
  • added aspect info to module details view
  • changed sweeping strike drain: now drains 0.5 at a minimum rather than adding 0.5 to drain for each block
  • efficiency honing for stonecutters to start out stronger (still hits 15 at rank V)
  • the cobblestone material should now better match modded cobblestone

Fixes:

  • fixed sweeping strike not alternating direction without truesweep
  • fixed how reaching affects sweeping strike to align with tooltip (reduced the entire drain, not just drain from block hardness)
  • added expanded tooltips for medial, lateral and axial limiters to explain what that actually means
  • fixed spearheads accepting tool enchantments
  • fixed looted stonecutter not being repairable with scrap
  • clicking outside the holosphere filter button now blurs the input
  • fixed holosphere material icons rendering in front of text (again?!)
  • fixed typo in spearhead serrate hone schematics

Technical changes:

  • added ModularLooseProjectilesEvent, fired before bow spawns projectiles
  • added ModularProjectileSpawnEvent, fired for each projectile spawned by bows
  • renamed all aspects from camelCase to snake_case
  • moved chthonic extractor hammering config option to feature flag
  • put multislot schematics in a working state
  • moved some localization entries
  • fixed multislot modules defaulting texture namespaces back to tetra
  • fixed source information merging in the wrong direction
  • fixed schematic module requirement not matching the material field
  • fixed long and recurve bow not picking up improvements from their respective improvement folder
  • added schematic requirement that's always false
  • added feature flag system, with schematic support
  • removed a bunch of old, unused config options
  • fixed materials not transferring aspect data to modules
  • tool action icons are now datadriven
  • rearranged minor module glyphs
  • moved stat indicators to glyph sheet, resized to 8px
  • split several aspects, changed aspects for lots of modules
  • added rarity field to module data

Dependencies

Files

tetra-1.20.1-6.2.0.jar(3.34 MiB) Primary Download

External resources



Project members

mickelus

Owner


Technical information

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