Tags
Creators
Details
2.8.2
Compatibility
Changes
Added: -> Re added bob scale to model properties -> FAMAS -> M18 series for colour: Blue, Grey, Purple, Red, Yellow
Improved: -> Almost all weapons gets animation update -> Smoke Rendering (texture, now rolls a bit over time too) -> Decrease the size of the entity health bars and names -> Third person view when holding a weapon -> Entities now blocks binocular scans -> Better looking and consistency for all weapons in 3rd person (on ground, GUI, itemframe...etc) -> Decreased the render size of gun dropping on the ground in competitive modes -> Mob dropped kits/suppliers now checks for extended collisions every 5 ticks instead of 2 -> Min fireanimation time changed from 3 to 4 ticks -> Reload Time Changed: P226(38->43) | SW1911(40->42) | Beretta92FS(40->44) | Glock (40->44) | MK20(52->54) | XM8(54->51) | SG556(55->53) | AK12(56->58) | M16VN(47->51) | SA58(47->57) | KELTEC(52->60) | AK47(40->43) | SCAR-L(52->57) | Mosin Nagant([13->11], [21->15], [13->12]) | M24(36->39) | SR-25(40->42) | FR-F2(43->47) | MK.18(45->48) | Remington870([5->6], [13->12], [13->17]) | MP5K(40->43) | CZ Evo3(47->43) | FN-TPS([5->6], [13->12], [13->17]) -> Draw Time Changed: P226(15->16) | SW1911(15->16) | Glock (10->12) | MK20(25->26) | XM8(22->23) | AK12(25->24) | M16VN(22->24) | KELTEC(20->21) | AK47(22->27) | SCAR-L(27->23) | Mosin Nagant (17->10) | M24(10->12) | FR-F2(20->18) | DS1-R(13->12) | X95R(18->17) | Remington870(20->24) | MP5K(40->43) | CZ Evo3(15->16) | FN-TPS(20->24) -> Models/Textures adjusted: D.Defense 10ga, DSR--1, MK.18, Mosin Nagant(s), P226, RK95, SG556(s), SW1911 Colt, CZ Evo3 Skorpion(s), FN-TPS, FR-F2(s), Remington(s), SA58 Para(s) -> Rendering functionality optimizations for efficiencies -> Adjusted entity hardness for leopard tanks -> Updated NeoForge, JEI, and Parchment versions
Fixed: -> Crash on colouring Knut's M110 -> Slightly readjusted AVA Colouring Table GUI to reflect the rendering changes over multiple Minecraft versions -> Minimap friendly sight should be transparent -> Model translating on negative directions were 4 times more than it should be, stupid bug didn't realised for years somehow -> Gamemodes can be bugged on their running state if the player login into worlds with different modes -> Crash on server -> Knut's M119 Recipe -> Potential crash on receiving existing scoreboard object -> Custom sync to guarantee the vanilla scoreboard boject exists on client
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:VXgaJQ9n:k4yxVHWI"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:VXgaJQ9n:k4yxVHWI"
}

