1.8
Compatibility
Changes
Welcome back to another update! This one's about fixing up loose ends and adding new functions for existing objects and items! There's more "early-game" tools with actual uses, and some later game tools to play around with. It's also one of the biggest updates for dinosaur fans, with 4 new dinosaurs, 1 radiodont, and a pterosaur!
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New Animations for Animals - Certain animals now exhibit unique behaviors like preening, playing in mud, or dancing, depending on their environment!
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New Uses for Tentacles - I want each resource added in to have a real purpose in the game, and tentacles now have three new purposes! You can use them to make calamari, to make a new weapon, and for constructing a new type of armor.
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Pillows!- Pillows are a new item that can be made from three feathers. Each type of bird feather you use grants a unique effect when you wake up with a pillow in your hands.
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Waterwings - These items can be used to gain a quick speed boost underwater
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New Environmental Hats - The Vampire Squid hat and the Lemur King hat grant new effects while in certain biomes.
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New Animals - The Tsintaosaurus is a huge new hadrosaur that grazes on seaweeds. The Dimorphodon is a small flying reptile that glides on the wind. The Elikosaurus is a blue clawed creature that can slice apart obstacles The Palaeophis is a huge sea serpent. The Psittacosaurus is a cute little desert nest builder. The Lyrarapax is an ancient radiodont!
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More additions to the guide - It’s not fully complete, but we now have 54/78 animals in the guide! This does add quite a bit to the size of the mod, so I have considered making the guide a separate addon in the future.
-Bug Fixes -
- a lot of them!
- Killdeer no longer spam egg laying
- peccary eating animation has been tweaked.
- Certain crafting recipes have been altered to make them fairer.
- Fixed an issue with the investigator
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:T77vKC8y:UNmDLY67"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:T77vKC8y:UNmDLY67"
}

