0.3+mod
Compatibility
Changes
v0.3 Vegetation System Overhaul
🌳 Trees
All major tree types are taller now: Oak 6–16 blocks, Birch 7–19, Spruce 7–19, Pine 8–22, Dark Oak 8–23. Jungle giants are more magnificent—turned from the short, chubby trees of the original version into true towering trees.
Natural forest clustering: Trees no longer spawn evenly, but grow in clusters—dense patches of forest have clearings and paths, so walking through feels like “dense here, sparse there.” This applies to almost all wooded biomes: forest, birch forest, dark forest, taiga, primeval spruce-pine forest, windblown hills, cherry valleys, swamps, savannas, mangroves, etc.
Morphological diversity: Forests feature larger, sprawling oaks; acacias now have bigger flat canopies; mangrove canopies are denser, with dense woods alternating with open waterways.
🌿 Understory
Forest floors have dense grass patches with natural variations in thickness; Wildflower clusters appear among the woods, large fern clusters appear in primitive coniferous forests, and sparse flowers appear in swamps; Overall grass coverage is higher than the original, ensuring that every forest patch has basic ground cover.
🏔️ Ground Decoration
Cliffs: Steep dirt faces in 16 forest and mountain biomes now grow vertical stone pillars; Terrain-differentiated adornment: mountain scree, snowfield ice patches and snow blocks, forest moss and gray soil, jungle mud ponds, savanna red sand, badlands terracotta; Scattered stones on flat lands have been softened over several iterations, now only occasionally seen on gentle slopes.
🔧 Fixes & Choices
Fixed groves in snowy forests having no land trees due to data drift; Badlands biomes no longer stack decorations (originally just red sand and terracotta); Removed yellow sand patches on cliffs (looks bad); Flowers in plains, cherry valleys, and meadows keep their original natural patchy distribution, no changes made.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:RlmZv9Dv:7jpYiYu5"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:RlmZv9Dv:7jpYiYu5"
}

