All versions
0.10.0
Beta
Abyssal Decor 0.10.04 months ago 151
Compatibility
Minecraft: Java Edition
1.21.8
Platform
NeoForge
Supported environments
Client and server
Changes
AD, now on modrinth!
Mcreator version
Note if you want omnidirectional connected textures, you must download CTM on curseforge
New:
- Spires, a new, stackable block in multiple materials
- Giant 2x2 sconces. These can overlap with other blocks
- Marble pillars and sconces
- Kelp curtains
- Dull Iron blockset. Panels, beams, a lamp, etc
- Trusses, in iron and dull iron. Sort of, connects to bars (as best it can)
- Mixed brick stairs and slabs (surprisingly painful to get working)
- Sneezeweed, an exotic 3 tall flower sold by wandering traders
- Briar roses, vine-like roses that are craftable and bonemealable
- A placeable nautilus shell
- Rotting filth, a new block created when mold touches water. Used to make filthcrete and talcrock
- Filthcrete, a grimy concrete blockset with connected textures
- Talcrock, a slimy green stone
- Bellmetal, a new gothic blockset
- Arrow slit and sewer grate decals
- Burlap, another wool analog with connected textures (ctm)
- Clam juice, obtained by using a bottle on a clam. Placeable and drinkable
- Timber and timber frames, dyed planks with connected textures (ctm)
- Mystery meat cans. Placeable, stackable and eat-able like cake
- Stucco and cracked stucco (ctm), in 3 flavours
- 2 new large paintings
- Stairs, slabs and walls for jade and effervescent bricks
- Candle stand and streetlight, new 'lamps'
- Moonsilver blockset (more to come of this later)
- Blackwood picket fence
- Door knocker, a new, smaller gargoyle
Changed:
- Fixed an issue where mold only spread underground on 1.21.1 and beyond
- Reworked clams. Bonemealing them now spreads baby clams that can be bonemealed into adult ones. Feeding a clam enough sand now has a chance to supersize it, giving whole pearl blocks instead of single pearls.
- Clams can be crafted into shucked clams for food
- New textures for a few old things. Primarily clams and serpent blocks
- Added custom sound effects to multiple blocks. I'm still new to sound design so expect potential changes as I learn, and new sounds in the future
- Abyssal Lanterns are now connectable
- The scrimshaw tracks the player more effectively
- Swapped AD's creative tab icon from the placeholder trident to the abyssal lantern (finally)
- Sconces are easier to place items on
- Hearts of the sea are no longer directly placeable, and must be crafted into a placeable variant (no more abyssaline issues)
- Rainbow lamps can now be turned off
- Sconces now connect to bars, fences and walls
- AD foods are more reasonably saturating
- Scrimshaw caves are slightly more common
- Added loot tables to seabrass ore and moldy starstone. Fortune and silk touch now work
- A bunch of other minor polish and bugfixes I may or may not remember
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:dzmhUvoY:RWixjjEo"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:dzmhUvoY:RWixjjEo"
}

