Tags
Creators
Details
All versions
1.3
Release
Acatar 1.3-The Sakura Spirit Updatelast year 58
Compatibility
Minecraft: Java Edition
1.21.4
Platforms
Forge
NeoForge
Supported environments
Client and server
Changes

🪄ADD
- All armor sets (except the Space Armor) can now have Smithing Templates (only available with vanilla materials like diamond, emerald, iron, gold, redstone, etc.)
- Added 2 crafting recipes for the Bad Omen potion: one in the crafting table (9 ingredients) and one in the brewing stand 🧪
- Added the Dioptasium Apple 🍏
- Added Sulfur, crafted with blaze powder 🔥
- New ore: Lead ⛏️
- New ingot: Hazmium, crafted with sulfur, lead, glowstone dust, and gold — used for the Hazmat armor ⚗️
- The Hazmat Armor is now available in survival 🧍♂️
- New enchantment: Radiation Protection ☢️
- Added 2 new advancements 🏆
- Added Sakura Roots 🌸
- Added Sakura Moss Carpet 🌿
- The Sakura Mushroom now spawns naturally in the Sakura Forest 🍄
- New flower: Antheria 🌺
- New creature: Lyvora Wolf 🐺
- New food: Lyvorian Berry 🍇
🧩FIXES AND MODIFICATIONS
- 💡 Slightly reduced the brightness of the Uranium Ingot
- ☠️ Uranium Ore now applies Poison if you’re not wearing the Hazmat Armor or an armor with “Radiation Protection” (⚠️ this feature is still unstable — prefer Hazmat Armor for now)
- 🔢 Changed advancement numbers: 5 & 6 → 7 & 8
- 🧱 Updated icon for the “What Is This?” advancement (Carmeltazite)
- 💣 [⚠️] The Nuclear Bomb is still in testing phase
- 🌾 The Explosive Mushroom can now be placed on dirt
- 🐗 Reduced Piglin, Hoglin, and Zombified Piglin spawn rates in the Sakura biome
- 🌸 [⚠️] The Sakura Mushroom can now only grow with a Red Crystal or Bone Meal
- 🈁 Fixed translation: “Sakura Wart Block” → “Bloc de verrue Sakura”
- 🌱 Sakura Nylium now spreads like Crimson Nylium when using Bone Meal
- 🔥 The Sakura Biome can now naturally generate Ruined Portals
- 👁️ Increased detection range of the Eye of Revelation
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:3JIKo6xd:rarSSQuv"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:3JIKo6xd:rarSSQuv"
}

