Links
Tags
Creators
Details
Licensed MIT
Published last year
Updated 4 months ago
All versions
1.0.2-1.21.1-fabric.1
Release
1.0.2-1.21.1-fabric.1last year 133
Uploaded by
Compatibility
Minecraft: Java Edition
1.21–1.21.1
Platform
Fabric
Supported environments
Client-side
Required content
Any compatible version
Any compatible version
Changes
加速渲染 1.0.2-1.21.1 ALPHA 重织版
- 添加对Trinkets模组的加速支持
- 添加游戏内配置文件界面,可通过ModMenu模组访问
- 现在加速渲染重织版强制要求OpenGL 4.6 可通过
acceleratedrendering.bypassForceGlVersion系统属性跳过检查 - 修复在Tweakmore环境下Tweakmore无法正常渲染更多提示文字的问题
- 修复被Axiom误判为NeoForge环境的兼容性问题
加速渲染 1.0.2-1.21.1 ALPHA
- 添加了新的Shader Overrides API功能, 以实现更好MOD兼容性.
- 添加了新的Batching Layer API功能, 以实现更好的MOD兼容性.
- 添加了
ModelBlockRenderer#renderModel的渲染加速以支持展示实体渲染加速. - 添加了
加速物品渲染配置 > 启用手中物品加速选项以支持加速在手中物品的渲染加速. - 添加了
加速物品渲染配置 > 启用GUI物品加速选项以支持加速在GUI中物品的渲染加速. - 添加了
加速物品渲染配置 > 启用GUI物品合批选项以支持合并GUI中物品的绘制, 更好的支持在GUI中物品的渲染加速. - 添加了
核心配置 > 合批层储存类型选项以控制是否将半透明和不透明模型合并渲染 - 添加了
过滤器设置 > 启用物品过滤器选项以阻止部分在渲染加速后会导致需渲染异常的物品被加速, 提供更好的兼容性. - 修复了在Iris环境下开启部分光影包时半透明模型与不透明模型合并渲染导致的半透明模型渲染异常
- 修复了在ImmediatelyFast环境下渲染HUD时导致的渲染异常.
- 修复了在机械动力环境下实体与机械动力方块/结构一同出现时导致的渲染异常.
Accelerated Rendering 1.0.2-1.21.1 ALPHA reFabricated
- Add acceleration support for the Trinkets mod
- Add an in-game configuration interface, accessible via the ModMenu mod
- Accelerated Rendering reFabricated now enforces OpenGL 4.6; this check can be bypassed with the system property
acceleratedrendering.bypassForceGlVersion - Fixes visual glitches on Text rendering when Tweakmore is installed.
- Fix a compatibility issue where Axiom incorrectly determined current environment has NeoForge installed
Accelerated Rendering 1.0.2-1.21.1 ALPHA
- Adds Shader Overrides API to achieve better MODs compatibility.
- Adds Batching Layer API to achieve better MODs compatibility.
- Adds
ModelBlockRenderer#renderModelacceleration support to accelerate rendering of display entities. - Adds
Accelerated Item Rendering Settings > Enable Hand Accelerationto support the acceleration of items rendering in hands. - Adds
Accelerated Item Rendering Settings > Enable GUI Accelerationto support the acceleration of items rendering in GUI. - Adds
Accelerated Item Rendering Settings > Enable GUI Item Batchingto support batching draw calls of items in GUI to ensure better acceleration of item rendering in GUI. - Adds
Core Settings > Batching Layer Storage Typeto control if the pipeline should combine the rendering of opaque and translucent geometries together. - Fixes visual glitches on translucent geometries with specific shader pack due to combined rendering of opaque and translucent geometries when Iris is installed.
- Fixes visual glitches on HUD rendering when ImmediatelyFast is installed.
- Fixes visual glitches when entities and flywheel accelerated geometries rendering on screen at the same time when Create is installed.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:hKeZP11p:4w0vi0PA"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:hKeZP11p:4w0vi0PA"
}

