Compatibility
Minecraft: Java Edition
1.20.1–1.20.3
Platforms
Supported environments
Client and server
Links
Tags
Creators
Details
Licensed ARR
Published 2 months ago
Changelog
v2.1.0 — Critical Rendering & Bugfix Update
Bug Fixes
- Baby Mob Render Scaling: Corrected a legacy issue where baby mobs mathematically emitted identically-sized, slightly offset hitboxes as their adult variants. Baby mobs are now rigorously scaled and aligned perfectly with their bodies.
- Ghost Hitboxes: Rewrote the active rendering lifecycle tracking structure. The mod now faithfully adheres to Vanilla Frustum Culling, stopping invisible or culled mobs from permanently leaving behind frozen "ghost" hitboxes in caves and distant chunks, especially noticeable when utilizing Freecam.
- Shader Pass Sky Floating Fixed: Implemented strict render-phase boundaries to ensure shader shadow-mapping passes (like Iris or OptiFine) and MiniMaps no longer generate clusters of heavily warped geometry floating statically in the overworld sky.
- First-Person Artifacts Fixed: Ignored F3+B extraction sweeps covering the active
cameraEntitywhile looking in first-person setups. This stops your own customized physical player body hitboxes from rendering directly onto the screen and aggressively tracking the moving crosshair.
Files
accuratehitboxes-neoforge-2.1.0-1.20.2-1.20.3.jar(40.45 KiB) Primary
Metadata
Release channel
ReleaseVersion number
NeoForge-2.1.0-1.20.2-1.20.3Loaders
NeoForge
Game versions
1.20.2–1.20.3Environment
Client and server, required on both


