1.4b1
Compatibility
Changes
It's been a long time since any updates have been released so I decided to just release a partial update. This beta release include incomplete features and features completely inaccesible in survival as it currently stands.
1.4b1 Changelog:
- Updated to 1.21.1
- Added the Otherworld*
- Remastered the Milm Forest and Wood*
- Added Blood Wood*
- Remastered Bloody Hills*
- Moved Milm Forest and Bloody Hills to the Otherworld*
- Removed Steel
- Added Zinc (An iron replacement in the Otherworld)*
- Adjusted Tool and Weapon attributes
- Adjusted mob loot tables
- Added Redstone Logic Gates (And, Or, Xor, Not)
- Added Powdered Redstone Block
- Affected by gravity
- Dispensable as a block via dispenser
- Gives off a signal strength of 7
- Added Sap and Blood
- Tweaked the Spawning of structures
- Dark Quartz Pillars now have log-like rotations
- Added old cookie and powered rail recipes back (Other recipes still exist)
- Added new TNT recipes
- Added Dynamite
- Gave non-rapid-shot bows a cooldown
- Gave TNT, Lightning, and Magic Staffs a cooldown
- Fixed Trapdoors
- Added Hollowed Cherry and Stripped Cherry Logs
- Modified Grass Loot Table
- Enderite is no longer a tier after netherite, rather an alternate branching path off of diamond
- Enderite Upgrades now require the use of an Enderite Upgrade Smithing Template
- Enderite items are no longer fire resistant
- Enderite tools/armor are now weaker
- Enderite tools/armor have double the enchantability of netherite
- Enderite items have no gravity and slowly float upwards
- Netherite Reinforced Bows are now fire resistant
- Added Chiseled Dark Quartz (Texture is mostly based on old chiseled quartz texture)
- Added 7 New Dye Colors:*
- Chartreuse
- Mint
- Aqua
- Periwinkle
- Light Purple
- Fuchsia
- Rose
- Added Ram mob (similar to a sheep, but drops the new fur blocks)*
- Known Bug: Sheared state and Color visually reset on relog (but function completely fine)
- Cyan Roses no longer only spawn in the milm forest
- Tweaked Rainbow Dye Recipe
- Updated Lunging Enchantment; It will no longer teleport the player, but rather, apply a motion vector in the direction the player is facing (You will also go slightly further)
- Tweaked armor and tools values
- Changed Invisible Armor recipe
- Gave Enderite stuff new textures
- Added new Farmer trades for the modded crops
- Added new Villager professions:
- Astronaut
- DJ (Work Station: Jukebox)
- Removed Creative Armor
- Made Tool/Armor textures consistant with vanilla
- Fixed Glowstick Projectile model so that it faces the correct direction
- Removed "Zoom" key
- Recolored the Solid Color Blocks, Lamps, and Flags
- Added more flags
- All powders are now dispensable as blocks (Concrete Powder, Sand, Red Sand, Suspicious Sand, and Powdered Redstone)
- Stairs, Axes, and Hoes can now be crafted in both directions
- Added tree bark (obtained by stripping wood; can be used to make paper)
- Crops can now be crafted into their seeds
*Not accessible via survival
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:mZCa2qoZ:Wh6l1vyg"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:mZCa2qoZ:Wh6l1vyg"
}

