Tags
Creators
Details
Licensed ARR
Published 3 months ago
Updated last month
All versions
0.2.0
Release
Acoustic Lib 0.2.0last month 18
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Required content
Unavailable version
Changes
Acoustic 0.2.0
This update introduces a new positional audio system, allowing Acoustic sounds to exist and move directly within the game world.
Added
- Added positional audio sources with configurable playback range.
- Added support for playing sounds at fixed world positions.
- Added entity-following sounds with multiple entity anchor points.
- Added support for standard Minecraft
EntityAttachmentpoints. - Added a new attachment system for binding sounds to custom positions, such as model bones and other dynamically updated points.
- Added an extensible emitter API, allowing integrations to provide their own positional sound source types.
- Added support for changing the source of an active sound without restarting playback.
- Added source availability tracking and configurable timeouts for sources that are temporarily unavailable.
Improved
- Positional sounds now continuously update their location while following moving entities or attachments.
- Custom model/render integrations can provide attachment positions without requiring Acoustic to directly depend on their rendering library.
- Updated Kotlin to 2.1.21.
- Updated Kotlin for Forge to 5.9.0.
Notes
- Positional audio requires mono OGG files for proper OpenAL spatialization. Stereo OGG files should continue to be used for listener-relative/non-positional audio.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:QWyElgjg:qLpL4N1Q"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:QWyElgjg:qLpL4N1Q"
}

