Tags
Creators
Details
Licensed MIT
Published 3 years ago
Updated 3 years ago
All versions
1.3.0
Release
1.3.03 years ago 307
Compatibility
Minecraft: Java Edition
1.19.4
Platform
Fabric
Supported environments
Singleplayer only
Required content
Changes
Added
Saving & Loading feature - Actors are now saved in the world's folder as ActorData.nbt
Placing blocks
Data being saved:
- Actor name and UUID
- Actor position and head orientation
- Actor inventory (not selected slot)
Changed
Actor AI:
- Actors can now jump on blocks and go down blocks (still a little buggy)
Fixed
- Actor entities do not save
- Actor AI has a hard time with blocks that aren't at his level
Known Bugs
- TPS drops to 0 when loading Actor
- Actor entity does not have knockback when damaged by entity or player
- Actor AI sometimes makes the entity turn on itself (then continues)
- Actor AI has a hard time with obstacles
- Actor cannot fully break a block
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:i7YMfg9n:EOhNkTDr"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:i7YMfg9n:EOhNkTDr"
}

