Tags
Creators
Details
1.2.0
Compatibility
Required content
Changes
Actor AI
Actor AI is what powers an Actor's movement, it uses hard equations and conditions to make an Actor go from one place to another. Actor AI doesn't use any of Minecraft's AI.
Actor AI is moving from axis to axis (Y axis is still bugged) instead of moving blocks to blocks or just going forward.
Items
Added Look Stick, make an Actor look you
Known Bugs
- Actor entities do not save
- Actor entity does not have knockback when damaged by entity or player
/actor"ign" parameter is not case-sensitive- TPS drops to 0 when loading Actor
- Actor AI sometimes makes the entity turn on itself (then continues)
- Actor AI has a hard time with obstacles, and blocks that aren't at his level
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:i7YMfg9n:l0y9RyqV"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:i7YMfg9n:l0y9RyqV"
}

