All versions
0.2-beta
Beta
Adaptive Graphics 0.2-beta5 months ago 936
Compatibility
Minecraft: Java Edition
1.21.11
Platform
Fabric
Supported environments
Client-side
Changes
[0.2-beta]
Added
- FPS prediction system with performance profiling
- Smooth transitions for graphics settings (3 seconds, configurable)
- Player movement detection for render distance changes
- Advanced HUD overlay (F7):
- FPS graph (60 samples)
- Current/average/target FPS
- Stability indicator
- Chunk and entity counters
- New seamless settings:
- Entity Distance
- Smooth Lighting
- Entity Shadows
- Particles
- Clouds
- Biome Blend
- Mipmap Levels
- Aggressiveness modes (Conservative/Balanced/Aggressive)
- Dynamic increase mode for high FPS situations
- Limitations info screen with LOD mod recommendations
- Keybindings: F8 toggle mod, F7 toggle HUD
Changed
- World load delay: 200 → 100 ticks
- Pause exit delay: 100 → 60 ticks
- FPS sample buffer: 60 → 120 frames
- Added short-term average (20 frames)
- Added variance calculation
- Seamless settings now change instantly
- Non-seamless settings respect movement detection
- Reordered setting priorities
Fixed
- Chunk loading visible during movement
- Abrupt graphics changes
- Unnecessary adjustments during pause transitions
- FPS instability detection
Technical
- Performance profile cache (10 configurations max)
- Graphics hash for config tracking
- Interpolation: smoothstep t² × (3 - 2t)
- Movement threshold: 0.01 blocks, 1° rotation
- Stillness requirement: 40 ticks
Notes
- Render distance changes remain visible (engine limitation)
- LOD mods recommended: Distant Horizons, Voxy
- All features configurable via Sodium integration
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:O3qalpvK:7GigURYY"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:O3qalpvK:7GigURYY"
}

