Compatibility
Minecraft: Java Edition
1.21.11
Platforms
Supported environments
Client-side
Tags
Creators
Details
Licensed ARR
Published 5 months ago
Changelog
[0.2-beta]
Added
- FPS prediction system with performance profiling
- Smooth transitions for graphics settings (3 seconds, configurable)
- Player movement detection for render distance changes
- Advanced HUD overlay (F7):
- FPS graph (60 samples)
- Current/average/target FPS
- Stability indicator
- Chunk and entity counters
- New seamless settings:
- Entity Distance
- Smooth Lighting
- Entity Shadows
- Particles
- Clouds
- Biome Blend
- Mipmap Levels
- Aggressiveness modes (Conservative/Balanced/Aggressive)
- Dynamic increase mode for high FPS situations
- Limitations info screen with LOD mod recommendations
- Keybindings: F8 toggle mod, F7 toggle HUD
Changed
- World load delay: 200 → 100 ticks
- Pause exit delay: 100 → 60 ticks
- FPS sample buffer: 60 → 120 frames
- Added short-term average (20 frames)
- Added variance calculation
- Seamless settings now change instantly
- Non-seamless settings respect movement detection
- Reordered setting priorities
Fixed
- Chunk loading visible during movement
- Abrupt graphics changes
- Unnecessary adjustments during pause transitions
- FPS instability detection
Technical
- Performance profile cache (10 configurations max)
- Graphics hash for config tracking
- Interpolation: smoothstep t² × (3 - 2t)
- Movement threshold: 0.01 blocks, 1° rotation
- Stillness requirement: 40 ticks
Notes
- Render distance changes remain visible (engine limitation)
- LOD mods recommended: Distant Horizons, Voxy
- All features configurable via Sodium integration
Files
adaptive-graphics-0.2-beta.jar(74.43 KiB) Primary
Metadata
Release channel
BetaVersion number
0.2-betaLoaders
Fabric
Game versions
1.21.11Environment
Client-side only


