1.0.8
Compatibility
Required content
Changes
Entity Spawner
Variant Picker — Multi-select variant buttons for 14 entity types (sheep colors, wolf variants, cat types, etc.) with pagination.
Dynamic Variants — Variant buttons show only relevant options for the selected entity type.
Custom Variant Input — Text input for manually entering any variant name (takes priority over button selection)
Armor Input — Enter a material name (e.g. netherite) to auto-generate full armor set for a zombie for example, or a number for the armor attribute.
Crosshair Spawn Fix — "Spawn at Crosshair" now spawns the entity on top of the highlighted block (not in the air or inside ground)
Mob Facing Player — Both "Spawn at Position" and "Spawn at Crosshair" now make the spawned entity face the player
Tooltip Fix — Entity input tooltip persists after rebuild
Batch Delay — Adjustable tick delay between batches with input field
UI Improvements
Alt-Tab Fix — GUI no longer goes blank when alt-tabbing back into the game
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:xje2HwDs:3BKeHjFt"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:xje2HwDs:3BKeHjFt"
}

