
AdvanceArmy
AdvanceArmy is a military warfare themed mod that includes controllable combat AI soldiers, multiple military armed vehicles that can be driven by both players and AI, support skills for combo rewards, powerful monster armies, and some defensive challeng
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Details
2.1
Compatibility
Required content
Changes
- Fixed some issues related to the defineId of unit NBT
- Fixed an issue where the projections of certain vehicle units were not displayed correctly on the vehicle construction machine
- Fixed the issue where multiple wheels on a wheeled vehicle could not render and rotate properly
- Fixed the issue where some combat unit models lacked shadow rendering
- Fixed some issues in sounds.json
- Fixed the jittering issue of vehicle-mounted turret rendering at 180-degree angles
- Fixed the issue where ground vehicle AI kept retreating continuously
- Fixed the coordinate anomaly issue for the gunner seat on the vehicle turret while players are driving
- Fixed the issue where friendly soldiers got stuck when summoning vehicles during natural spawning, and optimized the performance
- Fixed the issue with the abnormal healing range for medics and engineers
- Enhanced targeting for fixed-wing turret weapons (Fw020 and Lapear)
- Enhanced the targeting of coaxial armaments on helicopters
- LAV25 and BMP2 possess amphibious capabilities
- Added LAV25 infantry fighting vehicle, motorcycle
- Vehicles can now destroy fragile blocks such as logs and leaves (can be disabled in the configuration file)
- Adjusted the attack AI of infantry equipped with anti-tank weapons; they now use firearms more frequently against non-armored units
- Added third-person sound effects for the M2HB, Kord, and Type 85 machine guns, and modified the sound effects of some vehicles
- Vehicle crush damage is now related to the vehicle's size and speed
- Extended the maximum flight time of the Ranger-launched Stinger missile
- The stack size of Phantom Tank and Magnetized Tank items has been changed from 64 to 1
- Optimized the perspective issue when boarding
- The control method for wheeled vehicles has been modified, and they can no longer turn in place
- The default cruising center coordinates of aircraft AI have now been changed to be set when first piloted by an AI entity, and the finalizeSpawn method is no longer executed when summoning vehicles
- Added melee AI to some soldiers
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:7JpVVyN4:IpQezlcT"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:7JpVVyN4:IpQezlcT"
}
