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v0.7.0+neoforge
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Changes
0.7.0
Armor keeps improving past 1.5 bars
Vanilla Minecraft quietly caps a player's armor at 30 points — one and a half full armor bars — and throws away anything above it. High-tier gear could promise more armor in its tooltip than the game would ever grant, so late-run armor stopped improving while weapons kept scaling. That ceiling is now raised, and armor toughness along with it.
- Armor above 30 points now actually protects you instead of being silently discarded
- Armor toughness is no longer capped at 20 either
- Set raiseAttributeCaps=false in config/adventureitemstats.properties to restore vanilla clamping
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:n9AWcfmo:kZyMXeU3"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:n9AWcfmo:kZyMXeU3"
}

