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Licensed LGPL-3.0-or-later
Published 4 months ago
Updated last week
All versions
1.5.0+26.3
Release
Adventurers Respawns 1.5.0 for 26.3last week 12
Compatibility
Minecraft: Java Edition
26.3
Platform
Fabric
Supported environments
Server-side
Client and server
Required content
Changes
Changelog for 1.5.0
- Respawn structures are now configured using structure resource/tag keys instead of structure/structureset resource keys. This makes configuration easier when structures from mods are present, since you can use the same identifiers as you'd use with the locate command.
- Made internal logic for respawn location search noticeably more tolerant, when the first structure/position candidate isn't usable.
- Made preferred spawn-next-to blocks configurable using block resource/tag keys.
Update notes
- If you had previously configured custom respawn structures, you will have to configure those again, as the mod was updated to use the same identifiers as the locate command.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:kdozct3L:RCvYLzOc"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:kdozct3L:RCvYLzOc"
}


