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Licensed MIT
Published 2 months ago
Updated 3 hours ago
All versions
0.3.4-beta
Beta
AE2 Texture Updater 0.3.4-beta3 hours ago 4
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client-side
Required content
Any compatible version
Any compatible version
Changes
Added
- Run the update in the background: the config has a new "Run Mode" option. Keep "During Startup" for the old behaviour, or pick "In Background" to let the game finish loading first and do the texture update while you play
- The background run shows a small progress panel in the top-right corner with the current step and a progress bar, plus Cancel and Hide buttons. Hiding closes the panel but the run continues; cancelling stops it and clears the temporary files of that run (the cached GUI pack is kept)
- When the run finishes — completed or failed — a toast tells you the result, whether or not you hid the panel. Cancelling stays silent, since you asked for it
- Reload confirmation: replacing the texture pack makes the game unload and reload resources, so the mod now asks first instead of interrupting you. In a world the question arrives in chat with clickable [Continue] [Later] [Cancel]; on a menu it uses a normal screen. "Later" asks again after 5 minutes, "Cancel" stops the update
Fixed
- Cancelling an update then starting another one in the same session failed with a file error, because the list of mods to download was never regenerated. It is rebuilt now
- Replacing the texture pack while it was enabled failed on Windows with "another program is using this file"; the pack is now unloaded before writing and re-enabled afterwards, so the new textures also appear immediately without restarting
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:mS3GF6Xu:COgMlLFb"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:mS3GF6Xu:COgMlLFb"
}

