All versions
1.20.1.7
Release
AE2 WCWT 1.20.1.74 months ago 120
Uploaded by
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Required content
Any compatible version
Any compatible version
Changes
- Added a client option to keep GTCEu Programmed Circuits when filtering non-consumable inputs from transferred processing patterns.
- Skipped WCWT JEI transfer analysis for GTCEu multiblock info pages to reduce extra stalls when opening their structure previews from the terminal.
- Added toolkit memory slots.
- Added dedicated upgrade cards for extended UI panels; each panel button now appears only when its matching card is installed in the terminal upgrade slots, and mod-dependent cards only appear when their required integrations are loaded.
- Moved WCWT server-side options from per-world serverconfig storage to global config/wcwt-server.toml and added scrolling to the WCWT config screen.
- Added OP-only chat commands for reading and changing WCWT server-side options:
/wcwt config toolkitSlotCount <value>and/wcwt config patternProviderActiveRefresh <true|false>. - Fixed recipe pull and preview highlights overmatching NBT-specific item inputs, and limited Shift one-batch pulling to non-crafting recipes.
- Added Polymorph conflict-recipe compatibility for the manual crafting area, manual smithing area, and crafting/smithing pattern encoding previews.
- Fixed terminal text-field typing also triggering shortcuts.
- Prevented quick-move fallback from inserting items into manual workspace smithing/anvil slots when ME storage is full.
- Added item and fluid substitution buttons to the manual crafting area, plus post-crafting restocking with substitute materials.
- Fixed the Advanced Coding screen not showing cell upgrade slots when a storage cell is inserted.
- Adjusted several texture positions and sizes.
- 新增客户端选项:剔除 GTCEu 不消耗输入时可保留处理样板中的编程电路。
- 跳过 GTCEu 多方块信息页的 WCWT JEI 转移分析,降低从终端打开结构预览时的额外卡顿。
- 新增工具包记忆槽位功能。
- 新增扩展 UI 专用升级卡;终端升级槽插入对应升级卡后,才会显示对应扩展 UI 按钮,需要额外模组支持的升级卡会在对应模组加载后才显示。
- 将 WCWT 服务端选项从按世界保存的 serverconfig 改为全局 config/wcwt-server.toml,并为 WCWT 配置界面加入滚动条。
- 新增仅 OP 可用的聊天框指令,用于读取和修改 WCWT 服务端选项:
/wcwt config toolkitSlotCount <数值>与/wcwt config patternProviderActiveRefresh <true|false>。 - 修复配方拉取与预览高亮对带 NBT 物品输入匹配过宽的问题,并将 Shift 拉取一组限制为仅对非合成配方生效。
- 兼容 Polymorph 多态合成:手动合成区、手动锻造区,以及合成/锻造样板编码预览均可选择冲突配方。
- 修复终端输入框输入时会触发快捷键的bug。
- 修复 ME 存储已满时,快速移动回退逻辑会把物品塞进手动合成区锻造台/铁砧槽位的问题。
- 手动合成区新增物品替换与流体替换按钮,以及合成后按替代材料自动补货逻辑。
- 修复高级编码界面放入存储元件时,不显示元件升级卡槽的bug。
- 修正部分贴图位置与大小。
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:4inoel9g:wwyPmieL"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:4inoel9g:wwyPmieL"
}

