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Details
All versions
1.0.0
Beta
Aetas Ferrea Mod 1.0.0 [BETA]4 months ago 40
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Changes
Version 1.0.0 [BETA]
- Updated status to BETA release.
- Added Equine / Mounted Combat Overhaul:
- Equine classes: Wild, Rouncey, Destrier, Courser, Palfrey.
- Realistic riding mechanics: Sigmoidal throttle, walk speed caps, reverse gear, high-speed fall damage.
- Feeding taming system: Wild horses must be leashed and hand-fed daily.
- Specializations: Training Rounceys via combat and agility XP into Destriers, Coursers, or Palfreys.
- Chests on mounts: Palfreys, Rounceys, donkeys, and mules can carry chests for storage.
- Aquatic behavior: Donkeys and mules sink under heavy load; donkeys panic and throw riders in deep water.
- Added Wolf AI & Pack Defense Mechanics:
- Quiet stealth following goal replacing standard AI.
- Aggressive wild predator spawns (25% chance) targeting players.
- Tactical retreat: wolves run away and gain Speed II when health falls below 30%.
- Combat stuns (alternate strikes) and post-attack slow.
- Pack Limit: owner tamed wolves capped at 2. Excess wolves turn hostile.
- Hound threat auto-targeting: standing tamed wolves auto-target monsters within 10 blocks (excluding Creepers).
- Added Regional & Progression Difficulty Engine:
- World Age Mob Cap: Surface hostile spawns throttled based on days (12 early, scaling up to 60 after Day 31).
- Equipment Progression: Gearless spawns (Days 0-3), shields/stone tools (Days 6-7), and leather/chainmail scout variants (Day 11+).
- Banishment & Conversion: Creepers/Witches permanently banned. Day 0 bans Skeletons, Vindicators, Drowned. Pre-Day 5 zombie-drowned conversion blocked.
- Baby zombie aging: Baby zombies automatically age to adults.
- Smithing lock: Prevents crafting legendary gear (Ornstein, Dragonslayer) before slaying the Ender Dragon.
- Added Progressive Night Mini-Bosses:
- Catena-Mail Vigil (60 HP Skeleton archer with Glowing, stationary firing, and guard summoning).
- Defiled Castellan (80 HP Husk with Weakness, Mining Fatigue, horizontal knockback, and shield-bypassing).
- Dead Iron Knight (100 HP Husk with 4 Sapper guards, anti-fortification block breaking).
- Diamond Knight (150 HP Husk with armor shedding, progressive speed boosts, and knockback resistance).
- Added Ecological & Environmental Balance:
- Biome-specific fishing (restricts native fish drops, yields junk otherwise).
- Squid beaching prevention and puddle spawning protection.
- Spider surface spawning restricted to forest and jungle biomes.
- Pufferfish inflation stamina limits (forced deflation and cooldown).
- Chicken wing fatigue and fall damage when falling more than 8 blocks.
- Fox holding restrictions (foxes only hold items in the custom
fox_holdableitem tag).
- Added Medieval Barter & Progression Economy:
- Currency reform: Emeralds replaced by copper, raw iron, or raw gold based on villager profession and level.
- Material tier trade upgrades: Previous material tier is required to buy higher-tier tools/weapons/armor.
- Wandering Trader Overhaul: Offers exotic items (saddles, blaze rods, totems, gold apples) for emeralds.
- Added Bare-Handed Harvest Restrictions:
- Mining fatigue III, direct health, and arm limb trauma (LSO integration) when harvesting incorrectly.
- Knives used as slow axe alternative for log chopping (consumes high durability, grants Haste).
- Added Client-Side HUD & Tooltip Enhancements:
- Waila/Jade integration showing horse stats (class, breaking progress, daily feeds, XP).
- Re-formatted Attribute Tooltips: slot-sorted absolute/delta display with clean rounding.
- Added Thermodynamic & Burning Combat Mechanics:
- Lava Quenching underwater (bucket quenches to empty, creates obsidian).
- Panic Speed boost when players are on fire.
- Burning melee attacks with items tagged under
burning_items(5s burn).
- Modernization & Quality of Life:
- Migrated dependencies to Gradle Version Catalog (
libs.versions.toml). - Added Maven repository content filters to optimize build speeds.
- Configured GitHub Actions CI/CD pipeline for compilation checks and automatic publishing.
- Migrated static tags to Java-based Data Generation providers.
- Fixed persistent display message cooldown bug.
- Compressed logo file to WebP format.
- Migrated dependencies to Gradle Version Catalog (
Optional dependencies
Unavailable version
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Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:EpinNwSM:BEGpRvIY"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:EpinNwSM:BEGpRvIY"
}

