Aether Departure

Aether Departure

Mod

An Expansion of the aether legacy with mostly brand new features and some features like ones from Aether II, Highlands, Cancelled Aether Mutation Update or Aether Extended which complement the original mod; think of this as Aether 1.5.

Client and server AdventureDecorationEquipmentMagic MobsWorld Generation

46 downloads
6 followers
Created12 days ago
Updated2 days ago

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WELCOME TO AETHER DEPARTURE!

This fork aims to expand upon the original aether mod by expanding upon it's original content as well as adding brand new content that complements the original mod. Many concepts from Aether II, Aether Extended, and a few from Aether Highlands are here.

NOTE: This project is based on and a fork of the Aether Legacy, by the Aether Team, released under LGPL-3. Thanks to the Aether Team and all contributors!!!! All assets(textures, sounds, music) are downloaded upon first launch of the game and are enabled with a resource pack.

MAIN FEATURES

  • Overhauled the Generation of the Aether Islands to be Larger but more spaced out.
  • Caves now generate in the Aether making mining for resources much less tedious
  • Slight modifications to the original dungeons in their design(Bronze, Silver, and Gold) more interesting and difficult to explore
  • The Slider, Valkyrie Queen, and Sun Spirit now have 3 or 4 levels of difficulty marked by the type of mossy holystone at their entrances(mossy, bloody, azure, notched); The difficulty levels go as Standard, Ancient, Divine, and Unseen
  • Ancient, Divine, and Unseen Bosses are variants of existing boss in Aether Legacy; they exist as a way to add variation to each of the classic dungeons as each level will progressively get more difficult where the bosses will have new mechanics, summon new/existing aether mobs to aid them in battle, have more health/speed among other things
  • Use the Amplifier to amplify almost any aether tool/weapon/armor/misc set to enhance it's base abilities
  • The content overhaul is easily triple that of the original mod, there is much more I say here but more info is in the changelog or in the google doc below and anyway it is best for you to discover it!

3 brand new dungeons(Cobalt, Osmium, and Palladium)

  • Cobalt: Difficulty is about silver dungeon level. Dungeon is similar to the bronze dungeon in design but with different types of the traps that will spawn cold fire above them and launch you into the air. The entire dungeon is also like moving on ice, the dungeon is made up of oblitus stone,cyro stone, frozen quicksoil and regular quicksoil Frozen quicksoil is only found naturally within this dungeon.

  • Osmium: Difficulty is Around Gold Dungeon Difficulty but likely more difficult to most players. Looks like a x2 larger silver dungeon but made up of a new dungeon block called fuse and creeping stone. The dungeon is seeled off as it is a prison where you will need to break in with an explosion or using the confractus staff to break the magic on the fuse stone to break it. The Dungeon is quite rare as there is likely only in within a 2-3k radius of spawn.

  • Palladium: Difficulty is Beyond gold Dungeon Tier. Found floating high up in the aether around y=220 where this massive dungeon is made up of mostly genesis stone and enchanted holystone.Various Piles of Zanite, Arkenium, Continuum, Gravitite, and Divineral can be found scattered around the dungeon The dungeon is infested with Irks that naturally spawn or are spawned by spawners in the dungeon On random pedestals Elysian Dragon spawners can be found or they can be summoned by randomly walking around the dungeon Elysian Chests can be found here with various loot or other surprises Somewhere on in the Palladium Dungeon a shrine with an Elysian Totem in the center will be found, repair the shrine and right click the totem with the Elysian Dragon to begin the boss fight

  • Use the Amplifier to amplify almost any aether tool/weapon/armor/misc set to enhance it's base abilities

  • The content overhaul is easily triple that of the original mod, there is much more I say here but more info is in the changelog or in the google doc below and anyway it is best for you to discover it!

Changelog

Common Questions

Can you update this another version?

  • No, I will not be doing that; now if someone is interested to update this to a later version I have no problem with that.

Why mod for a 10 year old version of Minecraft?

  • Short answer is because it has the best, most unique mods out here(Dragon API mods, Hardcore Ender Expansion, Gleens Gases, Gregtech(the real version), and Thaumcraft to name a few). Not to mention performance(Go check out Angelica! Basically a backport of Sodium) with the ease of coding compared to later versions.

Can we use the assets?

  • Of course, any assets in the Aether Departure jar you can use them and modify them any way you see fit.

Special Thanks

  • Thanks to the 1.7.10 modding community for the help with getting various aspects working and contributing to my knowledge of java programing.
  • First off, thanks to all of the Aether Collaboration Team (Kingbdogz, Shockah, Kodaichi, Flan, and 303) for creating the original Aether mod and to Modding Legacy the authors 115kino, KingPhygieBoo, and Lachney for originally porting and developing the mod in newer versions. InsomniaKitten is also credited with providing the inventory texture.
  • Secondly, thanks to bconlon, Oscar Payn, Hugo Payn, and JellySquid for maintaining/updating/expanding upon the Aether mod for modern/silver age versions 10+ years after it's creation!
  • Special thanks to Delirus(Author of Netherlicious) for contributing the cave generation code!
  • Special thanks to rrogalski for his contributions by implementing the resource gathering code to make it complaint with the license!
  • Special thanks to mpk1197 for creating the texture for the Elysian Dragon, Shahelion for his contributions in making several block and item textures, and brickmasters2 for the new dungeon key textures!

Project members

AetherLegacyPro

Member

rrogalski

Member


Technical information

License
GPL-3.0-only
Client side
required
Server side
required
Project ID