1.1
Compatibility
Required content
Changes
FIXES/CHANGES
- Chakra Charging Faster
- Chakra Blocked mode. - This occurs when you enter and exit the chakra charge mode. - Gives you a cooldown (5s) before you can charge chakra again.
- Charging Chakra on water doesnt teleport you to the bottom of the sea.
- /ninjastart is now active when you load this mod.
ADDITIONS
-
Starting Jutsus - Toggleable using /startingjutsu command - The first time you get a learner you will get a jutsu scroll for it. - This will only happen once when you get your first learner, which is as soon as you join the world by default because of /ninjastart being on by default.
-
Jutsu EXP Scroll - Scrolls are useless once you use them the first time, hence you can now craft any scroll into Jutsu EXP Scroll. - Using it you must have a learner in main/off hand and read (eat) the scroll. - Using the Jutsu XP scroll checks the Item Used stat a player has. - So the more you use the scroll less effective it gets, even lategame will give some Jutsu EXP - First 10 Uses of the scroll grant Jutsu XP in range of 1-100 XP. - May luck be on your side.
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Kekkei Genkai / Dojutsu Reroll - When you are granted the advancement and overall granted the Kekkei Genkai / Dojutsu, the game will immediately prompt you with the "Reroll KekeiGenkai" Screen. - This works with all 12 Kekkei Genkais. - If you click no nothing happens - If you click yes the current KKG will be removed and you will be granted a new KKG based on a random number roll. (This does not take into effect the learners you have in your Inventory, Its purely random).
-
KEEP NINJA XP - This replaces the /gamerule keepNinjaXp gamerule. - As long as Ninja start is on, players will respawn not losing 5% of max chakra unless keepInventory is on. - If /gamerule keepInventory is on players will not lose any ninjaXP on death. - When you respawn your chakra bar is full.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:ZVeEm331:dbNlK2Di"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:ZVeEm331:dbNlK2Di"
}


