All versions
0.3.2-V1.2
Release
AHZNB's Naruto Mod Addon V1.2 for 0.3.29 months ago 198
Compatibility
Minecraft: Java Edition
1.12.2
Platform
Forge
Supported environments
Client and server
Required content
Changes
UPDATED FOR PATREON VERSION OF THE MOD AND FUTURE RELEASES
- Removed most commands and added one main command to controll the features
- /addonsettings - Controll which features you want active (Ninja Start, Starting Jutsu, Keep Chakra, KKG Reroll)
- Cleaned up the useless files.
- Fixed Chakra Duplicating when player died.
- This happened because I was saving and adding players xp onto XP saved with /gamerule keepNinjaXp
- Keep Chakra Feature does same thing as keepNinjaXp, but it also respawns player with 50% chakra.
- if you are using Keep chakra feature of this mod disable keepNinjaXp gamerule.
- Added Crystal style to the Kekkei Genkai Reroll Pool.
- Added new Jutsus to the Starting Jutsu pool
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:ZVeEm331:gZzGg0vj"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:ZVeEm331:gZzGg0vj"
}


