All versions
1.0.4+1.2.12
Release
1.0.4+1.2.1210 months ago 7,367
Uploaded by
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Required content
Any compatible version
Any compatible version
Any compatible version
Changes
- tweak: breaking down the door of a powered down TARDIS now requires a stronger axe | by @Lt-DO7Lt-DO7 (#1775)
- update bug report version drop down to 1.2.10 | by @rapbattlegod32 (#1748)
- add: Added Hudolin Console! | by @MaketendoDev, @Loqor (#1749)
- fix: Fixed Iris bugs! | by @MaketendoDev, @Loqor (#1749)
- fix: Emission is now really bright!! | by @MaketendoDev, @Loqor (#1749)
- fix: Fog in TARDIS! | by @MaketendoDev, @Loqor (#1749)
- fix: weird emission bug with the War TARDIS! | by @MaketendoDev, @Loqor (#1749)
- fix: fix circular multidim lazy world loading | by @DrTheodor (#1750)
- fix: no more extreme screen shaking when there are no consoles during flight | by @DrTheodor (#1757)
- add: Console Inventory for storing components! | by @Loqor (#1665)
- add: Sonics are now independent of the TARDIS and are stored within the console's data itself! | by @Loqor (#1665)
- fix sonic- and console-port throwing exceptions | by @Mansarde (#1762)
- fix console part eating cartridges when swapping | by @Mansarde (#1762)
- add: rhyno, tendo and dian to the dev team list | by @rapbattlegod32 (#1763)
- add: alarms stop when repairing via sonic | by @rapbattlegod32 (#1763)
- fix occupied slots in waypoint banks from being overridden when trying to insert another cartridge there | by @Mansarde (#1764)
- add sonic screwdriver summon notify if no power | by @rapbattlegod32 (#1770)
- fix: loading of waypoint cartridges now only loads the coordinates instead of starting flight | by @Mansarde (#1769)
- build(ver): 1.2.12 | by @duzos (#1771)
- feat: toggleable darkness effect when the tardis is powered off | by @rapbattlegod32 (#1773)
- fix: unable to move landing pad spots | by @duzos (#1767)
- fix: spots rendering at the wrong position | by @duzos (#1767)
- fix: landing marker failing in unloaded chunks | by @duzos (#1767)
- Update README.md | by @MaketendoDev, @rapbattlegod32 (#1648)
- fix: TARDIS' no longer break when using the default cave interior | by @DrTheodor (#1780)
- add: adaptive exterior | by @DrTheodor (#1779)
- Implemented the chronology disc | by @Saturnorsomthing, @DrTheodor (#1783)
- Made "chronology" play on the main menu | by @Saturnorsomthing, @DrTheodor (#1783)
- add: action-bar message when trying to enter growth TARDIS during its initial interior reconfiguration. | by @Mansarde (#1785)
- chore: fix beta build pipeline | by @Mansarde (#1790)
- tweak: buffed staser damage on entities | by @rapbattlegod32 (#1787)
- add: Sonic Overload mode can now toggle levers and Sonic Interaction mode can press stone buttons | by @Mansarde (#1789)
- add: credits update | by @rapbattlegod32 (#1794)
- api: support for bedrock json models | by @duzos (#1774)
- api: datapacks can now add custom exterior models | by @duzos (#1774)
- api: datapacks can now add custom console models, as well as custom control positioning etc | by @duzos (#1774)
- feat: capaldi vortex | by @Saturnorsomthing (#1797)
- feat: movie vortex | by @Saturnorsomthing (#1797)
- feat: twice upon a time vortex | by @Saturnorsomthing (#1797)
- feat: mccoy vortex | by @Saturnorsomthing (#1797)
- fix: sonics no longer show that they can interact with something when they actually can't | by @drtheodor (#1796)
- minor changes to the buildscript | (#1795)
- build(amblekit): 1.1.12 | by @duzos (#1798)
- feat: portal gun sonic screwdriver skin | by @duzos (#1800)
- feat: pixelator vortex | by @Saturnorsomthing (#1801)
- fix: overload did not break all glass and glass panes | by @Mansarde (#1804)
- feat: food machine! | by @rapbattlegod32, @Saturnorsomthing (#1788)
- fix: food machine | by @rapbattlegod32 (#1807)
- fix: readme typo | by @rapbattlegod32 (#1811)
- feat: overload mode breaks bricks | by @rapbattlegod32 (#1812)
- tweak: Changed rift drops from just being a specific item to randomly choosing from tags "rift_success_extra_item" & "rift_fail_item" | by @MaketendoDev (#1817)
- fix: left-clicking breaks the console generator when in creative instead of browsing to the previous console/variant | by @Mansarde, @drtheodor (#1805)
- fix: description.attack_eyebrows spelling | by @Addi3 (#1821)
- fix: description.attack_eyebrows spelling, for real this time | by @Mansarde, @Addi3, @rapbattlegod32 (#1822)
- chore: make multidim, scheduler and queue libraries transitive | by @Mansarde (#1824)
- chore: updated addie's link | by @Addi3 (#1825)
- add: Added JEI Integration with the Fabricator recipes | by @nanuwo (#1815)
- fix: Fixed blueprint tooltips showing the minimum and maximum number of items the wrong way round | by @nanuwo (#1815)
- chore: updated addie's link | by @Addi3 (#1826)
- add: Display message on action bar (in addition to alarm) to inform about hostile presence. | by @Mansarde (#1827)
- fix: updating addonexteriors to bedrock models causes crash | by @duzos (#1833)
- feat: chronos vortex, rulebreaker vortex, timehole vortex and the stargate vortex | by @Saturnorsomthing (#1835)
- feat: updated the classic vortex and the accursed vortex. | by @Saturnorsomthing (#1835)
- perf: improve client-side performance of TARDIS-related sounds | by @drtheodor (#1837)
- add: a server-side config option to control the volume/distance of mat/demat sounds | by @drtheodor (#1837)
- add: a server-side config option to control the volume of crash sound | by @drtheodor (#1837)
- fix: no more random exterior travel sounds | by @drtheodor (#1837)
- tweak: the mod is now almost twice as smaller! yippe! | by @drtheodor (#1838)
- feat: engine loop sound | by @rapbattlegod32 (#1834)
- fix: Landing in locked worlds was possible via crashing or using engine overload | by @Mansarde (#1836)
- fix: The segments of the flight progress indicator of the interior settings screen did not fill out during flight. | by @Mansarde (#1841)
- feat: check for sonic mode tardis to repair phasing engines | by @rapbattlegod32 (#1839)
- fix: fixed a bug where you could place an engine in a non tardis dimension and it would crash the game | by @rapbattlegod32 (#1842)
- perf: improved tardis world performance | by @drtheodor (#1850)
- Fix regression in #1850 | by @drtheodor (#1854)
- fix: Falling TARDISes destroy Siege Cube exteriors | by @Mansarde (#1855)
- fix: Power Converter could be fueled by an empty hand | by @Mansarde (#1852)
- fix: Power Converter would instantly drain all Artron when trying to fuel it during power off | by @Mansarde (#1852)
- fix: life-support subsystem regeneration effect flicker | by @drtheodor (#1859)
- add: /ait list command is now more useful. Read the wiki for more details. | by @drtheodor (#1860)
- add: /ait unlink | by @drtheodor (#1861)
- fix: no more exterior hum when cloaked | by @drtheodor (#1863)
- add: arming mechanism for engine overdrive | by @Mansarde (#1829)
- fix: Celsius was showing Fahrenheit degrees | by @Mansarde (#1857)
- fix: TARDIS in TARDIS landing was still possible via Hail Mary protocol. | by @Mansarde (#1831)
- fix: The achievements for redecoration, getting owner loyalty and using the sonic on wood did not trigger | by @Mansarde (#1851)
- fix: Exclusive exteriors are now exclusive again | by @Mansarde (#1864)
- fix: Dropped items in interior were being teleported instantly | by @Mansarde (#1865)
- fix: Gamerules did not control all explosions (and their fire creation) | by @Mansarde (#1866)
- fix crashing still allowing to land in locked dimensions | by @Mansarde (#1867)
- fix: handles in item frame | by @duzos (#1869)
- fix: datapack exteriors floating in screen | by @duzos (#1870)
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:8PTVhhhZ:BXP0x9Qq"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:8PTVhhhZ:BXP0x9Qq"
}

