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Creators
Details
Licensed LGPL-3.0-only
Published 2 months ago
Updated 3 weeks ago
All versions
1.1.2+forge-1.21.7
Release
Alex's Caves Continued 1.1.2 — Forge 1.21.7last month 3
Uploaded by
Compatibility
Minecraft: Java Edition
1.21.7
Platform
Forge
Supported environments
Client and server
Required content
Any compatible version
Changes
1.1.2
A bug-fix release, mostly for Minecraft 26.3, plus a new Tremorzilla option.
Fixed
- Cave maps crashed the game on Minecraft 26.3, and the world kept crashing on every load while the map was still in your hand. Affected worlds load normally again after updating.
- The Holocoder crashed when scanning a mob on Fabric. It now binds the mob without crashing on every loader.
- Irradiated z-fought with the player's skin on 26.3 instead of glowing. It now draws as a translucent green shell around you.
- Toxic Caves, Magnetic Caves and the other cave biomes generated their stone only in tiny patches on 26.2 and 26.3 when TerraBlender was installed. This also restores the cave floors dinosaurs spawn on. Only newly generated chunks are affected.
- The Resistor Shield didn't block damage on 1.21.5 and newer, so its enchantments never triggered either.
- Players riding Alex's Caves mounts faced a fixed direction on 1.21.2 and newer, instead of following the mount.
- The Dreadbow with Relentless Darkness kept firing after its arrows ran out. It now stops, except in creative.
- The Limestone and Extinction Spears showed a jab instead of their charge pose on 1.21.11 and newer.
- Alex's Caves armour (gingerbread, diving, hazmat, primordial, darkness) rendered as a broken copy of the wearer's body on Fabric 1.20.1–1.21.1, worst on armour stands.
- The camera sat at the wrong distance from the block while walking on the side or underside of magnetic blocks. It now sits where it did in the original Alex's Caves.
- Cave biomes could appear in the End when a mod such as Nullscape gives the End an Overworld-style biome layout.
- Other mods' biomes could generate without vegetation or structures, because Alex's Caves added its cave biomes to the world's biome list before other mods had finished adding theirs.
Added
tremorzilla_beam_breaks_blocks(server config, and page 2 of/acc menu): turn it off and the Tremorzilla's beam still hurts what it hits but leaves the terrain alone, without disablingmobGriefingfor every other mob.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:cO2CvXug:aQNjha1c"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:cO2CvXug:aQNjha1c"
}

