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Details
Licensed LGPL-3.0-only
Published 6 days ago
Updated 3 hours ago
All versions
1.0.10+neoforge-26.1.2
Release
Alex's Caves Continued 1.0.10 — NeoForge 26.1.25 days ago 93
Uploaded by
Compatibility
Minecraft: Java Edition
26.1.2
Platform
NeoForge
Supported environments
Client and server
Required content
Changes
1.0.10
Five reports came in after 1.0.9, most of them lists. Here's what's fixed.
Fixed
- World generation crashed in the Primordial Caves on 1.21 and later, or flooded the log with warnings if you had WorldgenFeatureFix. A water lake's freeze check could reach two chunks away, further than the game allows during generation. It now checks the column it's actually on. This also covers water lakes added by other mods and datapacks.
- Acid and purple soda looked like plain water on Fabric. Their textures were never registered on the client.
- The Abyssal Chasm sky flickered, flashed red while descending, and the sun and moon flickered in cave biomes. The biome blend behind the sky colour could round slightly past its limits, and the sky turned that into a one-frame flash.
- The submarine wouldn't rise if sprint was held or toggled on. Diving won over rising. Jump now takes priority.
- Cave Tablets, Cave Codexes, Biome Treats, Gazing Pearls and Jelly Beans were plain white on 1.20.5 to 1.21.3. Their tint colour had no alpha, and those versions started respecting it.
- Switching the submarine floodlights on or off made the camera jump for a frame on 1.21.1 and older.
- The Cave Compendium drew recipe items warped on 1.21.11 and later, and left some mob pictures blank on 1.21.9 to 26.1.
- The monocle in the Spelunkery Table minigame couldn't be dragged on 1.21.9 and later, unless you started the drag over a slot.
- The eye in the underzealot ritual was hidden behind the darkness on 1.21 and later.
- Guano piles picked as snow with Snow! Real Magic! installed on Forge and NeoForge.
- The Hologram Projector drew the Forsaken almost invisible. It now draws its glowing layer too.
- A couple of spots in the Watcher that could fail outside a real world, e.g. in recipe viewer previews, are now safe.
Couldn't reproduce yet
If you've hit one of these, a log or screenshot would help a lot:
- A hard crash when using an Occult Gem linked to a Beholder with night vision on (1.21.11 Fabric).
- A very bright sky in the Abyssal Chasm on 1.21.1.
- The Cave Map staying blank white on 1.21.1.
- A crash with Just Enough Resources when looking at dark tatters.
- Modded mobs not showing up in the Hologram Projector (which mobs?).
- Peering coprolith and a few other glowing blocks looking wrong on Fabric 1.21.1.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:cO2CvXug:fF6p5bCf"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:cO2CvXug:fF6p5bCf"
}


