Tags
Creators
Details
1.1.3
Compatibility
Required content
Changes
-Cave biome maps can now automatically regenerate if lead to an incorrect biome
-Cave biome maps now render in third person, this is configurable
-Reduced chunk loading time
-Rebalanced some food values of various cave food items
-Optimized client rendering of biome fog and sky color
-Improved cave biome map search time and algorithm
-Fixed crash on failing spelunkery table
-Fixed server crash when clicking spelunkery table button
-Fixed atlatitan not naturally regenerating health over time
-Fixed extinction spear being collectable by other players when thrown
-Fixed magnetrons picking up budding amethyst
-Fixed amber monoliths spawning mobs when no players are around
-Fixed cave compendium images slanting to a corner
-Fixed crash when launching game with russian language
-Fixed cave biome maps being unusable with third person camera mods and epic fight
-Fixed unfinished texture on luxtructosaurus shoulders
-Fixed luxtructosaurus not targetting players by default
-Fixed pistons not pushing through acid
-Fixed enchanted rayguns not being combinable in an anvil
-Fixed clipping in tremorzilla stomp sounds
-Fixed tremorzilla beam attack disconnecting players from servers
-Fixed chiseled limestone placement logic facing away from the player
-Fixed long links in the cave compendium overflowing to the next line
-Fixed holocoder being usable on boats, armor stands and other nonliving entities
-Fixed placing acid-loggable blocks in flowing acid creating source blocks
-Fixed hologram projectors not making noise when set
-Fixed toxic caves spelunkery translate being too bright to read
-Fixed hologram projectors crashing players when set to render other players on a server
-Fixed guano piles turning into snow with snow real magic mod installed
-Fixed magnetron feet being a block too low when underground
-Fixed cloak of darkness removing the arms and legs of armor stands
-Fixed crash with bubbled water logic
-Fixed incorrect armor values being applied by diving armor
-Fixed missing translations with obscura mod installed
-Fixed darkness incarnate disabling flight in spectator mode
-Fixed lava not making radrock with acid
-Updated toka pona translations
-Updated chinese translations
-Updated ukrainian translations
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:U6GY0xp0:3yOJpMFg"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:U6GY0xp0:3yOJpMFg"
}


