1.0.0
Compatibility
Required content
Changes
Algorithm Meter 🎯
Your gameplay is content. The algorithm is always watching.
Algorithm Meter turns your Minecraft session into a live "Audience Retention Score" (0–100%). Every action you take — fighting, mining, parkouring, exploring — either hypes up the algorithm or bores it. Keep the score high for powerful loot and buffs. Let it hit 0% and face the consequences.
🔥 How It Works
Your retention score starts at 50% and changes every second based on what you do. A boss bar at the top of the screen shows your current score, tier, and active combo multiplier.
Tiers
| Score | Tier | Bar Color |
|---|---|---|
| 90%+ | VIRAL | Green |
| 75%+ | ON FIRE | Green |
| 50%+ | TRENDING | Yellow |
| 33%+ | WARM | Yellow |
| 20%+ | COOLING | Red |
| <20% | CANCELLED? | Red |
⬆️ Gain Retention (Hype)
| Action | Gain |
|---|---|
| Wind Charge launch | +15% |
| Critical hit on a mob | +8% |
| Killing a mob | +12% |
| Parkour jump (land a gap) | +5% |
| MLG water bucket clutch | +20% |
| Enemy combo (3+ hits on same mob) | +6% per hit |
| Mining ore | +2–10% (varies by ore) |
| Discovering new chunks | +10% |
| Clutch save (negate fatal fall damage) | +25% |
| Sprinting | +1% per second |
Combos 🏆
Hype actions back-to-back build a combo multiplier (up to x3.5). The more you chain within ~6 seconds, the bigger your rewards. Getting bored resets your combo to zero.
⬇️ Lose Retention (Boredom)
| Condition | Penalty |
|---|---|
| Standing still >10s | -1.5% per second |
| Strip-mining stone in place (>3 blocks) | -1% per extra block |
| Inside a chest/furnace/inventory >12s | -1% per second |
Running, jumping, fighting, and exploring never count as idle.
🎯 Milestones
100% — "LIKED!"
- Gold title + subtitle
- Algorithm's Blessing: Speed II, Luck, Resistance for 60s
- Rare loot drops at your feet (Heavy Core, enchanted books, golden apples, totems, netherite)
- Score resets to 50% to restart the cycle
- Server broadcast announces your achievement
Every 10% gained
- Random mid-OP reward: OP bows, tridents, elytras, beacons, netherite tools, shulker boxes, enchanted apples, and more!
0% — "RETAIN!"
- Warden heartbeat + sonic boom sounds
- Dark red title + nausea + slowness
- One random catastrophe strikes:
| # | Catastrophe |
|---|---|
| 1 | Inferno — 3x3 fire beneath your feet + you catch fire |
| 2 | Creeper Swarm — 3 charged creepers spawn around you |
| 3 | Void Call — Levitation V + Blindness + Weakness |
| 4 | Lightning Storm — 6 bolts strike near you |
| 5 | Skeleton Patrol — 4 skeletons spawn in a circle |
| 6 | Poison Fog — Poison + Hunger + Weakness |
- Score resets to 30%
- 60-second catastrophe cooldown prevents spam
- Comeback Bonus: climb back above 25% to get +10% retention + Regeneration + Speed
👑 Boss Kills
Kill the Wither, Ender Dragon, or Warden for ultra-OP rewards:
- Full Netherite gear with Level 50 enchantments
- Sharpness 50, Protection 50, Efficiency 50, Fortune 50
- Mending, Unbreaking, Thorns, Feather Falling on everything
- Plus Strength V + Resistance IV buffs
- Server-wide announcement
⚙️ Commands
| Command | Description |
|---|---|
/algorithm |
Show your retention score, tier, and combo |
/algorithm tiers |
List the retention tier ladder |
/algorithm config |
Show all current config values |
/algorithm config <key> <value> |
Change a setting live (saves to config file) |
All settings are also editable in config/algorithmmod.json.
🎮 Passive Buffs
Stay hot for free passive effects:
| Score | Buff |
|---|---|
| 90%+ | Regeneration |
| 85%+ | Speed |
| 75%+ | Haste |
| 90%+ | Glow effect (visible through walls) |
| 95%+ | Beacon beam particles |
📦 Installation
- Install Fabric Loader 0.16.0+
- Download Fabric API for 1.21.1
- Drop
algorithmmod-1.0.0.jarinto yourmods/folder
Works on dedicated servers — the core runs server-side. Players without the client mod will miss the inventory penalty feature but everything else works fine.
🔧 Configurable
Nearly every value is tweakable in config/algorithmmod.json or via /algorithm config:
- All hype rewards and boredom penalties
- Combo window, max level, and step size
- Grace periods for idle/container/inventory
- Catastrophe cooldown
- Comeback bonus amount
- Feature toggles for broadcasts, glow effect, beacon beam, boss bar, passive buffs, catastrophes, blessing, parkour, MLG, enemy combos, meter rewards, and boss rewards
📜 License
MIT — do whatever you want with it.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:Lu1ANaxq:jQEbxvDV"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:Lu1ANaxq:jQEbxvDV"
}

