1.0.6
Compatibility
Changes
Patch note :
Optimizations : Reworked the kepler mob spawning system to be less resource hungry New additions : New biome : The kepler Savanna
New blocks : savanna stone, savanna grass, savanna dirt, Savanna leaves, savanna crystal block, red alien crystal, savanna Redstone New plants : Savanna grass and tall savanna grass : a new grass type that lights up when walked upon and provides a redstone signal within 5 blocks for 10 seconds after being touched Poisonous Fern : a growing vertical vine that can conduct redstone signals vertically and burst into a gas cloud that poisons the player with a new effect : redstone poisoning, when alimented with redstone Luminodendron : a 1 to 3 blocks tall plant that can grow fruits that will provide the player with redstone poisoning but will give him xp New potion effect : -redstone poisoning : a status effect that will make the player act as a walking redstone source, while obscuring his vision and slowly damaging him
gameplay/balance changes : -Reworked entirely Kepler's generation, biomes will now be way flatter, ranging from a height of y = 40 to 70 -Reworked Kepler's creatures spawn to be more dynamic and optimized to avoid overspawning and lag -Biomes will now be way larger -Biomes will now all have the same probability of spawning -Added the ability to cycle through biomes with the creative teleporters -Fungal leaves now have a random chance of dropping spiral trees saplings Esthetic changes : -reduced vegetations and trees in the desert -tweaked the coloration of the space suit helmet item to better fit the rest of the armor
Bug fixes : -underground desert structures will now have their chimneys much closer to ground level -fixed a bug where you couldn't craft sticks or a crafting table with fungal planks -fixed a bug where certain mobs would overspawn in the desert -fixed a bug where mobs could spawn even though the spawn cap's maximum was already reached -fixed a bug where the messages of the creative teleporter wouldn't display in the correct language
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:NdBIIV2R:gwK1nM11"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:NdBIIV2R:gwK1nM11"
}

