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1.0.0-beta.1
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Changes
Alpha Below 1.0.0 Beta 1
First public beta release of Alpha Below for Fabric 1.20.1.
This version introduces the full core experience: a buried Alpha-style world beneath the Overworld, Alpha terrain generation, custom atmosphere, old-style visuals, abandoned landmarks, and seamless world-below transitions when paired with Immersive Portals.
Added
- Added the Alpha dimension, a dark and silent world with no normal mob activity.
- Added a custom Alpha-style chunk generator with old cave generation and configurable Far Lands support.
- Added a custom biome source with Alpha Forest, Alpha Desert, and Alpha Snowy biomes.
- Added abandoned structures and landmarks including brick pyramids, obsidian walls, obsidian towers, dev house, and campsites.
- Added floating chopped trees for environmental storytelling.
- Added dimension-aware Alpha block texture swapping and disabled grass / foliage tinting in the Alpha world.
- Added Alpha item texture swapping for a curated set of vanilla items.
- Added fast-lighting in the Alpha dimension for a harsher classic look.
- Added classic C418 Alpha-era music playback in the dimension.
- Added mysterious stone shafts linking the Overworld bedrock layer to the Alpha bedrock ceiling.
- Added Immersive Portals compatibility for seamless vertical stacking between worlds.
- Added the
/alphacommand for direct access.
Known Bugs & Issues
- C418 music may not revert cleanly back to vanilla music when returning to the Overworld via Immersive Portals.
- The Dev House may generate with incorrectly faced interior blocks, and torches may fail to appear inside.
- Some structures may still spawn slightly under the surface.
- Pumpkin patches currently use uncarved pumpkins.
- Tint/foliage has issues for some people and not others.
- That first screenshot was a visual glitch that sometimes happens from Immersive Portals if you use it.
- Reloading chunks or travelling back and forth again should fix it.
- Skybox bleeds in if fog isnt close enough
- If you use Immersive Portals, a lot of shader packs may give issues. BSL is recommended
- Removed Herobrine.
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:GcgPMwVa:FQNED7YD"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:GcgPMwVa:FQNED7YD"
}


