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v1.9
Release
v1.93 months ago 27
Compatibility
Minecraft: Java Edition
a1.1.2_01
Platform
Java Agent
Supported environments
Singleplayer only
Changes
v1.9
A huge update!
Changelog:
Additions:
- Added F1 HUD Visibility Toggle.
- Added Screenshots with F2.
- Added a front-facing third person camera angle.
- Added a new video settings submenu to hold the new graphical options.
- Added an FOV Slider.
- Added a GUI Scale Button.
- Added a V-Sync button.
- Added a Fullscreen Toggle.
- Added a "Quit Game" Button to the main menu.
- Added the f coordinate to the F3 Menu.
- Added the ability to toggle the new unobtrusive snow texture.
- Added the ability to toggle the "Minecraft Alpha 1.1.2_01 Version Overlay".
Tweaks:
- Furnaces will now drop their contents when broken.
- Furnaces will not consume the bucket when lava is used as fuel.
- Throttled Chunk Updates when new chunks are not being rendered to prevent the main thread from overloading
- Replaced the lookup table used to calculate certain values with Java's built-in mathematical functions, as it is now faster for modern CPUs to calculate them than to look them up.
- Slightly tweaked ore generation as I believe it was still biased in the previous versions after my "fix".
Fixes:
- Added a failsafe to stop infinite chunk generation recursion when creating a new world.
- Bolstered the atomic save feature to hopefully put an end to the NBT reset bug.
Files Changed:
- [Minecraft.java]
- [GameSettings.java]
- [GuiOptions.java]
- +[GuiVideoSettings.java]
- [EntityRenderer.java]
- [RenderGlobal.java]
- +[ScreenShotHelper.java]
- [GuiMainMenu.java]
- [GuiIngame.java]
- [RenderGlobal.java]
- [MathHelper.java]
- [ScaledResolution.java]
- [World.java]
- [ChunkProviderGenerate.java]
- [BlockFurnace.java]
- [TileEntityFurnace.java]
Have fun!
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:587eEQmI:MqNHj76W"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:587eEQmI:MqNHj76W"
}

