Tags
Creators
Details
All versions
1.0.0
Release
Alterna 1.0.05 months ago 39
Uploaded by
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Changes
- Added conch shell
- Item found in buried treasure chests or rarely fished up
- Played like a goat horn, with 3 different sound variants
- Each variant has a different effect on the weather if the user has the Conduit Power effect
- Shine clears the weather, Pour makes it rain and Roar makes it thunder
- Changing the weather with a conch shell grants the Lord of the Skies effect for a day
- Players cannot be affected by conduits while under the Lord of the Skies effect
- Lord of the Skies cannot be removed with milk
- Added sunken trident
- New type of trident that deals less damage and cannot be enchanted or repaired
- Obtaining one grants the Needs a Touch Up advancement
- Tridents have a new look
- Tridents can now be crafted with 1 sunken trident and 8 prismarine shards
- Tridents can now be repaired with prismarine shards
- Tridents can no longer be obtained from Trial Chamber loot
- Trident melee attacks now play a hit sound
- Very Very Frightening advancement now requires striking a creeper instead of villager
- Loyalty is no longer required for tridents to return to their owner
- It will remember the slot it was thrown from and try to return to it
- Loyalty still increases return speed
- Does not apply to sunken tridents
- Impaling now affects all mobs in water or rain
- Rebalanced drowned
- Now yields sunken tridents
- Spawns armed more often
- Attack cooldown of trident drowned was increased
- Attack range of trident drowned was decreased
- Spawns in dripstone caves more often
- Updated overworld water biome colors to match Bedrock edition
- Conduit Power can no longer be removed with milk
- Fixed MC-134156
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:NcjLZpAb:6roYcGoV"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:NcjLZpAb:6roYcGoV"
}

