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Details
All versions
1.1.6
Beta
Create Aeronautics: AMBUSH 1.1.6 - BETA RELEASE3 days ago 110
Compatibility
Minecraft: Java Edition
1.21.1–1.21.11
Platform
NeoForge
Supported environments
Client and server
Required content
Any compatible version
Any compatible version
Any compatible version
Any compatible version
Changes

AMBUSH 1.1.6 — Faction Update
Factions
- Implemented faction reputation and faction-based hostility.
- Added Villager and Piglin allied support calls.
- Added Villager and Piglin faction horns which summon an ally.
- Added battles between opposing factions.
- Factions can now react differently depending on the player's reputation.
Villager Fleets
- Implemented Villager airships and fleets.
- Added fishing fleets, cargo convoys, escorts, and convoy interception encounters.
- Villager ships can fight hostile factions and defend allied players.
- Added Villager support balloons and airships.
New Airships & Vehicles
- Added the Cast Iron Phantom and Dirt Retribution variant (dont break too much dirt :) ).
- Added the Cast Iron Frigate.
- Added new Redsail ships and a large Redsail fleet.
- Added new Skeleton airships and fleet formations.
- Added Bogged balloon encounters.
- Added Pillager cars, mining vehicles, and additional airships.
- Added lighter potato-cannon ships for earlier progression.
- Added new Piglin airship (its deadly sorry).
- Added two mining operations that are defended.
New Ground Encounters
- Added Stray encounters for frozen regions.
- Added Bogged encounters for swamps.
- Added underground Illager mining encounters.
- Added Dark Forest Illager encounters.
- Added village-related Illager attacks and patrols.
Natural Spawning
- Reworked natural airship spawning around a long-term progression curve.
- Normal natural encounters now occur roughly every 2–5 Minecraft days.
- Major encounters are significantly rarer.
- Encounter selection now considers progression, faction reputation, biome, dimension, structures, weather, and other conditions.
- Powerful ships and bosses have lower natural spawn chances than ordinary encounters.
- Added support for natural boat encounters around beaches and coastlines.
Airship Combat
- Added aligned individual cannon firing.
- Added coordinated aligned cannon salvos.
- Added cannon reload and firing-cycle management.
- Added cannon alignment checks for supported ships.
- Added hardware-driven altitude control for combat airships.
- Added fleet steering and coordinated ship AI.
- Added broader faction-vs-faction airship combat.
- Added swivel-mount turret platform support.
Boss Encounters
- Added and expanded late-game fleet boss encounters.
- Added staged reinforcements and combat events based on boss health.
- Added Iron Tide and Storm Breaker fleet combat behavior.
- Boss encounters are gated behind later progression and lower natural spawn rates.
Cleanup & Stability
- Added queued cleanup for large AMBUSH encounters.
- Added safer handling for split and destroyed airships.
- Reduced the chance of ships spawning too close to players.
- Added limits to prevent natural encounters from endlessly accumulating ships.
- Added microstructure support to avoid areas players have built in or frequent (NO MORE SCULK TOWERS IN YOUR BASE!).
Commands & Administration
- Expanded
/ambushencounter and invasion commands. - Added natural encounter rate controls up to 20x for testing (can also reduce spawn rates).
- Added faction reputation commands.
- Added encounter spawning controls, debug information, and unlock tools.
- Added invasion joining, leaving, readying, profiles, and wave controls (STILL IN PROGRESS, WORKS FULLY BUT STARTS OFF SLOW FOR NOW).
Compatibility
- Added Guard Villagers integration, villagers have a data driven chance to be replaced by a guard villager on aeronautics encounters.
- Added Offroad integration for supported vehicle encounters (cars work in a official way).
- Encounters requiring unavailable optional mods are automatically skipped.
Please report all bugs to my discord! I am working on making the official release of the faction update and I am trying to make sure everything works.
Optional dependencies
Any compatible version
Any compatible version
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:9sJ2Gcnx:ZMxf96AX"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:9sJ2Gcnx:ZMxf96AX"
}

