![[AN]Adaptive Nemesis](https://cdn.modrinth.com/data/anacxDIl/f63c99aa9be78e31253e68c2c8368f95ea97d58e.gif)
[AN]Adaptive Nemesis
The dynamic difficulty balancing module specifically designed for integration packs aims to address the issue of difficulty imbalance in current mainstream integration packs, where the early game is too easy and the late game is too challenging.
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Creators
Details
1.0.6
Compatibility
Changes
⚔️ Adaptive Nemesis v1.0.6 ⚔️
Every time you grow stronger, your Nemesis evolves
📋 TL;DR
| Item | Description |
|---|---|
| Impact Scope | Medium — All UI messages across 10 command classes |
| Core Change | Added English translations to all command output messages, bilingual display |
| Format | Mixed Chinese/English and Chinese [English] formats |
📝 Command Localization
Translation Format
| Format | Example | Usage |
|---|---|---|
| Slash separator | Status/Status: Enabled(已启用) |
Most messages |
| Bracket suffix | This command can only be executed by players §7[此命令只能由玩家执行] |
Error messages |
| Mixed format | Note/注意: Changes will take effect after restart §7[配置更改将在下次重启后生效] |
Warnings |
Affected Commands
| Command | Messages Updated | Special Handling |
|---|---|---|
| DifficultyCommand | 12 | Difficulty settings, true damage settings |
| HelpCommand | 10 | All help descriptions |
| MemoryCommand | 10 | Combat records, KDA statistics |
| ProtectionCommand | 9 | Newbie protection status |
| ReloadCommand | 2 | Reload notifications |
| ScanCommand | 12 | Scan results, attribute display, added English mapping switch |
| StatusCommand | 10 | Player status, config display |
| StrengthCommand | 9 | Strength details |
| SummonNemesisCommand | 7 | Summon messages, Nemesis names |
| TestCommand | 50+ | All test output messages |
ScanCommand English Mapping
Added English translation mapping for scanned attributes:
String nameEn = switch (name) {
case "血量/HP" -> "HP";
case "攻击/Damage" -> "Damage";
case "护甲/Armor" -> "Armor";
case "攻速/Atk Speed" -> "Atk Speed";
case "韧性/Toughness" -> "Toughness";
default -> name;
};
🐛 Bug Fixes
None — This is a pure localization update with no functional changes.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:anacxDIl:hpQMaIUX"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:anacxDIl:hpQMaIUX"
}
