1.5.0
Compatibility
Changes
➜ Numerous bug fixes
➜ Significant performance improvement
➜ Change in particle handling
➜ Fixed numerous bugs with lanterns
➜ Changes to brazier characteristics
↪ Reduced load when having hundreds of lit braziers at the same time
↪ Braziers are now extinguished by rain
↪ Changes to particle behavior
➜ Changes to treasure chest characteristics
↪ They can now only be opened from the side with the lock
↪ Changes to the drops code (you won't notice a big difference, but this will allow me to add new treasures more easily in future updates)
↪ Slight increase to some drops
➜ Changes to metal refining
↪ Significantly reduced load when having hundreds of metal blocks cooling down at the same time
↪ Refining time has been considerably reduced and is no longer fixed, it is now randomized
↪ Added particles to the incandescent metal block and hot metal block while they are out of water
↪ Metal blocks must now be fully submerged by at least one block of water for the cooling effect to take place, rather than just being in contact with it
➜ Added particles to bluestone
➜ Class A ores will continue to emit particles, but these will fade out after a short time unless interacted with again (all dimensions)
➜ Removed particles from all Class A and A+ blocks
➜ Content removed
↪ Spores
↪ Laetiporus
↪ Fertilizer
↪ All Parasites
↪ All sickles
↪ All plants
↪ All fruits
↪ All foods
⚠️ Important: It is recommended to start a new world to avoid potential bugs.
📝 Note: In the future, I will add a compatible addon for this mod that brings back all the content that was removed (plants, fruits, food, etc.)
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:IsmjvyfD:iOTzpNP0"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:IsmjvyfD:iOTzpNP0"
}

