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1.0.2
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[1.0.2] - 2024-05-25
Fixed (Resolution of Blocking I/O Thread Freezes and Diagnostics)
-
FreezeDebugger: The diagnostic for freezes longer than 200ms in multiplayer was incorrectly reporting "I/O DISK". It now displays "[NETWORK] Server packets (Create/Network) processed on the render thread" when the player is connected to a remote server. Writing the
.txtreport upon disconnection (or in-game) is now asynchronous (runAsync()), preventing the main thread from blocking. -
CreateCacheCleanupHandler: The
SuperByteBufferCacheandSchematicHandlercache cleanup was running on the main render thread every minute, causing an I/O freeze of ~250ms. Cleanup operations are now offloaded to aCompletableFuture.runAsync(). -
ServerModeDetector: Multiplayer mode was being detected too late (after the world had loaded), causing a huge lag spike when the first chunks appeared. The mode is now detected via the
ClientPlayerNetworkEvent.LoggingInevent with a pre-rendering, preventative garbage collection.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:q30sS7vR:hKi9NUaf"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:q30sS7vR:hKi9NUaf"
}

