Included content
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|---|---|
Restore standard Fenrkin shake-off feedback when lingering Wet expires: a brief model shake, water droplets and wolf-shake sound. Add a two-second load-in Wet state when dry while preserving longer saved timers; keep Champion weakness immunity and existing Figura ability flags.
Enable separate Fabric and NeoForge CurseForge publishing with verified project/dependency IDs, optional integrations and the same loader-specific version names. Link the project from loader metadata.
Add native texture fallbacks to 76 custom HUDs and 111 tooltip badges. Honor ordered badge fallbacks in the custom Origin menu while keeping hover text and existing artwork.
Allow datapack-defined, resource-pack-only enhanced sound layers without Spell Engine. Support custom IDs, volume/pitch and live reload; retain the existing switches, bundled cues and ability costs. Skip invalid sound definitions safely.
Audit the copied pack for competing Origin/power definitions and asset overrides; preserve intentional Origin-layer merging and existing pack priority.
Declare supported integrations as optional in loader and publishing metadata, and document their visual, sound, avatar, shader and gameplay hooks on each mod-page description.
Recognize current More RPG Library (mrpg_lib) and resolve legacy enhanced-FX resource IDs to its current namespace, while retaining older-library support and bundled fallbacks.
Clear the Mortal Resolve Figura active flag when the tracked state ends, including Champion Mortal Triumph expiry. Repair stale inactive flags on login while preserving valid active/reconnecting states.
Verify standard-Origin cooldown rates, resource costs and temporary-effect recovery with real clients on Fabric and NeoForge.
Verify all other Champion selections with real Fabric and NeoForge clients, including cooldown recovery, sustained resource costs, exhaustion recovery, Arachne weaving and Gorgon charges. Keep existing standard-Origin balance unchanged.
Restrict Champion cooldown recovery to 26 explicitly listed ability cooldowns. Internal input, charge, sound, consumption, passive-proc and crowd-control/effect timers retain their normal cadence, and unrelated mods' cooldowns are no longer accelerated.
Fix doubled dust/channel/wing-charge consumption for Champion Faerie, Lichling and Wyverian; restore Wyverian's normal hover-charge interval. Keep ordinary resource amounts/regeneration and intended ability cooldown reductions unchanged.
Keep Champion Fenrkin's five-second mark channel with its normal 20-tick channel cadence, since internal timers are now excluded from accelerated recovery. Preserve its 40 stamina, 5-cost directional leaps and 30/60-second effective Mark/Hunt cooldowns.
Keep Champion Fenrkin's stamina-drain clock separate from accelerated ability cooldowns, fixing Surge consuming stamina about twice as fast as its stated one unit per second.
Read Champion Fenrkin leap direction two server ticks after activation so simultaneous direction/Jump inputs use the updated held-key state. Recheck the ability and crowd-control state before applying the impulse.
Improve Champion Fenrkin only: 40 stamina, 5-stamina leaps and reuse after partial recovery instead of waiting for a full refill. Hold Surge and use movement keys with Jump for forward, backward, sideways or diagonal leaps; Jump without movement keys leaps vertically. Preserve discrete jump presses, crowd-control restrictions and the projectile-damage penalty.
Give Champion Fenrkin up to three caster-owned marks, using Opoli's native synced entity sets. Marks last 90 seconds so three can overlap with the 30-second effective cooldown; retain the five-second marking channel and +25% damage from the marking Champion. Hunt has a 60-second effective cooldown and orange outlines. Standard Fenrkin retains its existing data and balance.
Migrate existing Champion Fenrkin ability grants during login/manual repair, preserving proportional stamina/cooldowns, unrelated power sources and current health. Retain existing Fzzy ability controls for the new Champion definitions.
Update Overgrown Origins to 1.49.0 and Opoli to 1.124.0 on both loaders. Require Fabric Loader 0.20.1+ or NeoForge 21.1.265+ and update Fabric API to 0.116.17+1.21.1. Update client and server together.
Adapt food, targeting, particle and diagnostic hooks to the current loader/Mixin APIs.
Fix player airborne movement bypassing the legacy speed-transfer bridge. Preserve the five owners, suppression, cached sums and additive stacking (+20% and +30% remain 1.50x).
Add optional Simply Swords / Simply More weapon-implicit balance in the existing OP-controlled, server-synchronized Fzzy Config. The master switch restores upstream behavior; separate switches disable implicit Bleed and Disarm/attack-speed fatigue by default, with Pernach implicit Stun available as an additional opt-in restriction.
Update weapon implicit tooltips to reflect disabled server policy. Preserve existing weapon components and rolled values, unique-ability effects, vanilla Slowness/Mining Fatigue and normal expiry of already-applied effects.
Fix Selkie's five-second retaliation HUD, shown to an attacker after hitting a Selkie, referencing a missing upstream community texture. Use the bundled Weakness bar without changing the debuff.
Replace the same obsolete upstream texture reference in Fenrkin's brief Adrenaline helper with the bundled Shield bar.
Validate explicit HUD textures during standalone CI checks and require static-only Kotlin Mixins to be covered by bytecode sanitation.
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|---|---|
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:8rLKf3xm:RV5fS3ba"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:8rLKf3xm:RV5fS3ba"
}