Included content
| Name | |
|---|---|
Clear temporary Arachne Webbed state on login, death and respawn, and remove orphaned restraint grants. Expired or missing Webbed timers cannot leave the player permanently immobilized. Manual /andromedaorigins repair <player> also releases stuck Webbed state without healing or deleting player data.
Clean Andromeda attribute modifiers after the final power grant is removed, preventing temporary speed boosts, slowdowns and petrification attack-speed locks from persisting. Preserve remaining grants and avoid healing on removal.
Harden Webbed/restraint: cap jumping at zero instead of a negative value, disable unnecessary health updates for its movement-speed modifier, and clear revoked restraint speed modifiers after expiry. Add OP-only /andromedaorigins diagnose_web <player> for server health, movement and restraint state when investigating NaN reports.
Fix standard and Champion Arachne wall-climbing hold being enabled while standing instead of crouching.
Restore Webbed's two screen-overlay textures with a soft white vignette, a transparent center, and correct packaged paths, fixing the full-screen missing-texture effect on victims. Validate local overlay references during resource checks.
Prevent a normal ground-jump press from also spending a standard or Champion Faerie air-jump charge after takeoff. A separate airborne press still activates the existing air jump.
Clear orphaned Nereid Wet grants after hydration helpers disappear or expire, fixing infinite land breathing with an empty hydration reserve. Preserve valid hydration, breathing effects, and unrelated Wet sources.
Fix Lichling sunlight slowness persisting at night or under shelter after its helper power is revoked. Automatically clear stuck sunlight speed modifiers while preserving the 35% sunlight penalty and other mods' attributes.
Enforce expired Nereid hydration air drain after server player updates, preventing later air recovery from undoing land suffocation. Preserve native client prediction, Respiration, suppression, water/rain, Water Breathing (including diving helmets), and Conduit Power; resume draining when protection ends.
Fix Nereid Submersion pulling only fully submerged targets, its drowning drain being overwritten by player updates, and its hydration HUD appearing on non-Nereid victims.
| Name | |
|---|---|
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:8rLKf3xm:p5jkNo90"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:8rLKf3xm:p5jkNo90"
}