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Details
All versions
26.3-3.12.0-beta
Beta
The Block of Angel 26.3-3.12.0-beta22 hours ago 8
Compatibility
Minecraft: Java Edition
26.3
Platform
NeoForge
Supported environments
Client and server
Changes
✨ New
- Transforming Diamond Ore or Deepslate Diamond Ore into Green Diamond Ore with the Rod of Terra or its improved version now summons Illusioners.
- If no valid Illusioner position is found, the game attempts to summon a Drowned in water instead.
- Their number depends on difficulty, with a combined maximum of three Illusioners and Drowned within 20 blocks.
- Each monster spawns after an independent random delay of 10–100 ticks at a valid position within a 10-block horizontal radius.
- Illusioners can now be summoned by using Amethyst Shard on The Block of Devil.
- The Diamite Enhanced Sword and Superyte Enhanced Sword now have an anvil attack: while Explosion Mode is active, use the sword while sneaking to rain temporary anvils beyond the target.
📝 Improvements
- Monsters summoned by The Block of Devil now appear with portal particles and a teleport sound.
- Expanded The Block of Devil's corruption effects:
- Villagers now randomly become Nitwits or Zombie Villagers, while existing Nitwits remain unaffected and Zombie Villagers retain their profession.
- Piglins and Piglin Brutes become Zombified Piglins.
- Players in Survival Mode receive Nausea for 5 seconds.
- Destroyed Leaves now produce Leaf Litter on the nearest suitable ground, replacing blocks such as grass, flowers, and snow layers.
- Leaf Litter accumulates up to four pieces; attempting to add another piece converts an underlying Grass Block into Podzol.
- Affected creatures and blocks are limited to an 18-block radius in all directions.
🐞 Fixed
- Fixed The Block of Angel tooltip displaying the outdated smithing recipe for the Rod of Angel.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:7X4T4qK0:f8lIPC9D"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:7X4T4qK0:f8lIPC9D"
}

