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1.0.0
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Animalia 1.0.0 — First Release
Animalia reaches its first full release! This update adds two complete animals, new equipment and building sets, expanded family behavior, improved combat, many new advancements, and a major visual and audio update.
Everything listed below is new or changed since version 0.4.0.
New Animal: Elephant
- Elephants now spawn naturally in herds of 2–7 across all savanna biomes.
- Natural herds can include calves.
- Adults have 250 health and use three model-aligned attacks:
- Tusk strike: 10 damage with knock-up.
- Trunk strike: 4 damage.
- Stomp: 15 area damage with powerful knock-up.
- Elephants warn unfamiliar players within 10 blocks before attacking.
- Leaving the warning area has a two-second grace period before the Elephant calms down.
- Player-placed Hay Bales can permanently earn an Elephant’s trust.
- Trust is stored separately for every Elephant and player.
- Attacking an Elephant removes the attacker’s trust.
- Injured trusted Elephants can seek player-placed Hay Bales, restoring 25 health after eating.
- Adult Elephants naturally forage for grass and leaves, restoring 15 health.
- Their trunk procedurally reaches toward food, picks it up, renders it visibly, and carries it through the eating animation.
- Elephants can be bred with Apples.
- Calves never attack and flee when harmed.
- Nearby adults defend attacked calves, while adults share aggression with their herd.
- Elephants walk through shallow water, swim through deeper sections, cross rivers when necessary, and seek a suitable route back onto land instead of remaining in open water.
- Elephant attacks can continue pursuing their target through tusk and trunk wind-ups, preventing ordinary walking from avoiding nearly every strike.
- Stomps create temporary non-destructive ground cracks for 20 seconds.
- Some affected blocks rise slightly with randomized height and orientation.
- Stomps produce distance-scaled camera shake within 20 blocks.
- Elephant footsteps also create lighter distance-scaled camera movement.
- Complete adult and calf models, textures, animations, sounds, footsteps, and held-food rendering have been added.
Tusks, Ivory, and Building Blocks
- Adult Elephants have six removable tusk segments.
- Using an Axe removes one segment, drops one Ivory, and consumes one Axe durability.
- Each cut has a 50% chance to anger the Elephant.
- A trusted player has three seconds to offer an Apple after an unsuccessful cut and prevent the attack.
- Nine Ivory can be compacted into a Block of Ivory and unpacked again.
- Added the complete Ivory building family:
- Block of Ivory
- Smooth Ivory Block, Stairs, Slab, and Wall
- Polished Ivory Block, Stairs, and Slab
- Ivory Bricks, Stairs, Slab, and Wall
- Ivory Pylon
- Chiseled Ivory Bricks
- Ivory Elephant Figurine
- Ivory pieces can be produced through the Crafting Table and Stonecutter without a furnace.
- Ivory blocks use bone sounds and require a Pickaxe for proper harvesting.
- The Block of Ivory can be placed along any axis and uses alternating side-face orientation.
New Animal: Moho
- Moho now spawn naturally as solitary adults in jungle biomes.
- Added four equally common adult variants:
- Kauai
- Oahu
- Hawaii
- Bishop
- Moho are completely peaceful and drop neither items nor experience.
- Adults alternate between walking and controlled flight, preferring flight most of the time.
- Their flight is faster than a Parrot’s but remains locally bounded instead of climbing endlessly.
- Chicks cannot fly and flee along the ground.
- Moho flee from nearby creatures and remember threats for several seconds.
- They do not fear other Moho, Parrots, Bats, Chickens, or Bees.
- Players holding Sugar or a Honey Bottle are treated as safe unless they attack.
- Sugar and Honey Bottles can be used for breeding.
- Using Honey returns the empty Glass Bottle.
- Breeding produces a delayed clutch of 1–5 eggs instead of an immediate chick.
- Eggs can be placed on any sturdy surface if the egg space is dry.
- Up to five eggs can share one visible clutch.
- Every egg retains its own incubation timer and hatches after approximately 30 minutes.
- Sneak-breaking safely retrieves all eggs while preserving their remaining incubation time.
- Landing directly on a clutch after a real fall destroys the entire clutch.
- Walking across the clutch or landing beside it does not break the eggs.
- Moho cannot crush their own eggs.
- Using a Moho Spawn Egg directly on an adult creates a chick.
- Added complete adult and chick models, textures, animations, variant rendering, songs, chick calls, and damage sounds.
Jaguar Pelt Content
- Adult Jaguars now drop 0–3 Jaguar Pelts.
- One Jaguar Pelt can be converted into one Leather.
- Added the Jaguar Pelt Cape:
- Worn in the head slot.
- Uses leather-helmet protection and durability.
- Grants Jump Boost II.
- Uses a custom fitted model and texture.
- Added the Jaguar Pelt Carpet.
- Landing on the carpet completely prevents fall damage for any living creature.
- Jaguar parents now defend attacked cubs.
- Jaguar melee reach, line of sight, action timing, head tracking, and animation ownership were aligned with the actual model.
- Added new Jaguar-related advancements.
Hippopotamus Products and Equipment
- Adult Hippopotamuses now drop 0–5 Thick Hippopotamus Pelts.
- One Thick Hippopotamus Pelt can be converted into three Leather.
- Added Hippopotamus Pelt Boots with chainmail-level protection and durability.
- The boots allow players to stand and run along underwater bottoms at land speed.
- Jumping releases the wearer from the bottom and restores ordinary swimming.
- Land-based movement bonuses retain their full strength.
- Water-based bonuses such as Dolphin’s Grace, Depth Strider, Hydrodynamic, and modded swim-speed effects contribute one-third of their relative bonus while bottom walking.
- Added collectible Bottles of Hippopotamus Sweat.
- Sweat can be collected from an adult using a Glass Bottle once every 30 minutes.
- Collecting sweat angers an unpacified Hippopotamus.
- Hippopotamuses can now remember several pacified players independently instead of only the most recent player.
- Drinking Hippopotamus Sweat takes twice as long as an ordinary drink.
- It grants five seconds of Fire Resistance and 20 minutes of the new Antiseptic effect.
- Antiseptic reduces fire and poison damage by 50% and slows oxygen loss underwater.
- Hippopotamus bite frequency has been increased.
- Bite reach, water contact, warning transitions, and attack movement were aligned with the adult and calf models.
- Nearby adults now defend attacked calves.
- Elephants and Moho are treated as safe animals by Hippopotamuses.
- Added new Hippopotamus-related advancements.
Animal Behavior and Combat Improvements
- Added age-aware collision mass to every Animalia animal.
- Large adults resist accidental hitbox pushing more strongly, while young animals remain lighter.
- Added attribute-aware locomotion playback across Animalia animals.
- Walking and swimming animation speed now responds smoothly to real movement attributes, potions, enchantments, and compatible modded effects.
- Attack reach and impact timing were aligned more closely with the models of Elephants, Jaguars, Hippopotamuses, Rhinoceroses, and baby Crocodiles.
- Expanded family-defense behavior across the animal roster.
- Corrected Crocodile family bonds so mothers and offspring react to the correct attacker without expensive global scans.
- Connected the adult Crocodile sprint animation to its opening land-chase burst.
- Reduced adult Crocodile idle sound volume by 50%.
- Improved Rhinoceros melee and ram contact ranges.
- Calf Rhinoceroses no longer apply adult-style melee knockback.
- Improved Rhinoceros swimming height, vertical water movement, shore exits, retaliation, and horn-drop positioning.
- Placed Rhinoceros Horns now damage creatures that fall onto their points.
- Connected the complete Rhinoceros sound set and animation-timed footsteps.
- Improved Elephant water navigation, shoreline climbing, river crossing, obstacle handling, food approach, and stalled-path recovery.
- Eliminated several cases where animals could remain stationary while continuously playing walking animations.
New Advancements
Added the following advancement branches and challenges:
Elephant
- Excellent Memory
- Ground Shaker
- Dentist?
- Sweet Tooth
- Immortalized
- Baroque
Jaguar
- Bagheera
- In Someone Else’s Skin
- Spot On!
Hippopotamus
- Hippoallergenic
- At the Bottom
Moho
- Silenced Forever
Visual, Animation, and Audio Update
- Added complete Elephant and calf models, textures, animations, and sound libraries.
- Added complete Moho and chick models, textures, animations, variants, egg models, and sound libraries.
- Added custom models and textures for the Jaguar Pelt Cape and Carpet.
- Added armor and item textures for Hippopotamus Pelt equipment.
- Added models and textures for the entire Ivory building family.
- Added new textures and icons for items, effects, spawn eggs, and advancements.
- Updated Crocodile Egg, Crocodile Teeth, Water Dagger, charged Water Dagger, and activation-state textures.
- Updated Rhinoceros Horn, Decorated Horn, and Figurine item textures.
- Updated the Moho clutch model with five visual egg slots and matching collision.
- Improved multiple existing action and transition animations.
- Added synchronized animation-timed footsteps and action sounds.
Configuration and Creative Menu
- Added natural-spawn configuration for Elephants and Moho.
- Natural spawning for every Animalia animal can be enabled or disabled independently.
- Habitat spawn weights remain individually configurable.
- Reorganized the configuration into clear per-animal sections.
- Added optional Jaguar and Elephant diagnostic logging settings.
- Reordered the Animalia creative tab so related animal drops, equipment, signature items, building blocks, and spawn eggs are grouped together.
- Updated English, Russian, and Ukrainian localization for all new content.
Fixes and Polish
- Fixed frequent Elephant tusk and trunk misses against normally moving targets.
- Fixed numerous Elephant water-navigation stalls, spinning loops, false swimming transitions, and failed shore exits.
- Fixed Elephants becoming permanently stuck while approaching elevated Hay Bales, grass, or leaves.
- Fixed Moho taking off without the correct flight presentation or flying excessively high.
- Fixed Moho egg collision, stacking, landing detection, incubation preservation, and chick spawning.
- Fixed Hippopotamuses running in place during attacks.
- Fixed Hippopotamus warning transitions replaying incorrectly.
- Fixed Jaguar action animations restarting or conflicting with locomotion.
- Fixed several invalid baby-animal animation states.
- Fixed Crocodile family retaliation targeting and baby bite reach.
- Fixed Rhinoceros close-range retaliation and multiple water-exit problems.
- Fixed equipped armor texture alignment for the Jaguar Pelt Cape and Hippopotamus Pelt Boots.
- Fixed the Jaguar Pelt Carpet missing texture caused by filename casing.
- Corrected the Russian localization of “Hippoallergenic.”
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build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:y4635ED6:X8ikyoas"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:y4635ED6:X8ikyoas"
}

