Links
Tags
Creators
Details
1.1
Compatibility
Changes
š What's New in Version 1.1
- Animated oxygen bar ā smoothly decreases underwater and refills when you're back on the surface
- Customizable armor ā armor icons can now be moved, adjusted (horizontal/vertical), or hidden
- Settings GUI ā a new "Home" button opens a clean settings window for full customization
- New options in settings:
- Toggle any HUD element (health, hunger, armor, numeric values)
- Vertical armor layout
- Save, cancel, and reset buttons for easy configuration
- Improved animation smoothness at high FPS
- Fixed minor rendering issues when changing resolution
#Animated Health Bar
A NeoForge mod for Minecraft 1.21.1 that fully overhauls the vanilla HUD: health, hunger, oxygen, and armor bars become smooth, animated, and highly customizable.
š Features
𩸠Health Bar
- Smooth animation on value changes
- Color changes based on active effects:
- ā¤ļø Red ā normal
- š£ Purple ā Wither
- š¢ Green ā Poison
- šµ Blue ā Freeze
- š„ Orange ā Fire
- š Lime ā Regeneration
- š Yellow ā Absorption
š Hunger Bar
- Smooth animation
- Animated dots for a polished look
šØ Oxygen Bar
- NEW! Animated oxygen bar underwater
- Smoothly decreases while diving and refills when surfacing
š”ļø Armor
- NEW! Fully customizable armor display
- Move, resize, or hide armor icons
- Choose between horizontal and vertical layout
āļø Settings
- NEW! In-game settings GUI with a "Home" button
- Toggle individual HUD elements
- Save, cancel, and reset your preferences
š¦ Other
- Automatically hides in Creative and Spectator modes
- Resource pack friendly ā all textures are easily replaceable
š Upcoming
- AppleSkin support ā food saturation display (coming soon)
š Compatibility
| Minecraft Version | NeoForge | Status |
|---|---|---|
| 1.21.1 | 21.1.x | ā Supported |
š License
MIT License ā free to use in any modpack.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:2mkx358G:Dgu4bkfa"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:2mkx358G:Dgu4bkfa"
}

