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0.2.0
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Required content
Changes
I did a thing!
Sorry for the long wait, I've had several projects going on. A lot of this stuff is a WIP, but I figured I'd better release it now or in a year.
CHANGES:
- Staff rendering (doesnt change looks, but I can make new blocks much more easily now)
- Sounds so that they don't play in your ears no matter where you are (WIP)
ADDS:
-
Gamerules:
- UnregisteredStaffItems: Allows putting items that don't function in the staff into the staff
-
Staff Compatible Blocks: inhales
- Cake
- Crafting Table (WIP)
- Diamond Block (WIP
- Dispenser (WIP)
- Egg
- Gold Block
- Grindstone (WIP)
- Lighting Rod
- Magma Block
- Netherite Block (WIP)
- Redstone Block (Very WIP, but essentially works)
- White Wool
-
Currently useless stuff:
- Different app icons
- Document
- File Folder
- Image
- Black Hole
- PC blocks
- Alan's PC dimension (empty)
I think that's it. It's been a while though, so I forgot.
PLEASE REPORT BUGS!!!
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:ezCml5YJ:GCdvF3o8"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:ezCml5YJ:GCdvF3o8"
}

